Grey Goo Reviews
Probably Petroglyph's best game (especially if you're not a Star Wars fan), it won't steal the RTS crown from Blizzard or Creative Assembly but if you want a straight fun strategy you won't regret being absorbed by Grey Goo. It's still a stupid title, though.
It's a testament to sound design when the worst aspect of a video game is indeed its actual title. Even with it, though, Grey Goo is a stand-out RTS that has found an expert way of blending old with new to create something familiar but fresh.
Grey Goo is perfect for fans of 90s real-time strategy games and is one of the best RTS games in recent memories not to be called StarCraft II.
If you want something other than StarCraft, it might be worth the time.
Grey Goo is a new spin on classic RTS. Without taking anything essential away they added in new ways to play, and new strategies to manage.
Despite some frustrating missions and problematic Goo faction, this is one of the strongest traditional RTS games to have released in some time and will surely satisfy those looking for a nostalgic CnC-like experience.
You may not get as much time out of it as you would with the likes of Red Alert 2, but for the time you're involved it's a neat little RTS title that has some good ideas and can provide a great challenge.
In the end, Grey Goo is an interesting attempt at a simple but effective RTS game. Aside from the Goo, which is fun to play once you get used to its nuances, the other units are familiar enough that genre fans can immediately jump in without much complication. Genre beginners will appreciate the simplicity that eases them into the game while everyone will appreciate the presentation. The net code could use more tweaking, and the small pool of maps is a disappointment, but if that can grow alongside the community, then RTS fans will have a solid game to add to their libraries.