Voice of Cards: The Forsaken Maiden Reviews
The Forsaken Maiden is a gentle game that challenges JRPG narratives, but despite its unconventional appearance, it comfortably sticks to what works with its gameplay.
Anyone who liked Voice of Cards: The Isle Dragon Roars will similarly find much to enjoy in Forsaken Maiden. Those who felt that Isle Dragon Roars was a little too monotonous in its early-going should still attempt Forsaken Maiden, since its biggest strength is a streamlined approach to the game's major selling points. Voice of Cards: The Forsaken Maiden is a lovely second proof-of-concept for what is an excellent gameplay design approach, and hopefully it inspires some similar risk-taking in other JRPG designs in the future.
Arriving mere months after its predecessor, we're happy to report that Voice of Cards: The Forsaken Maiden proves itself to be a satisfying and endearing sequel. It's mechanically almost an exact copy of the first Voice of Cards, but things like the new setting and Mark Atherlay's narration help to make it feel like a distinctive entry that stands well on its own. We'd give Voice of Cards: The Forsaken Maiden a high recommendation for anyone looking for another 'cozy' game to add to their collection or for players who want to try an engaging, but not overly demanding JRPG. For all its brevity and minimalism, Voice of Cards: The Forsaken Maiden is an unforgettable experience.
Voice of Cards: The Forsaken Maiden is a great follow up to the The Isle Dragon Roars. Many assets are reused and the core elements remain the same but the follow up makes some overall improvements.
Although Voice of Cards: The Forsaken Maiden looks like more of the same, Yoko Taro's new card has a couple of interesting details for fans of the genre.
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The bittersweet themes of Voice of Cards: The Forsaken Maiden, with brilliantly worked plot twists, a flawless battle system, and a captivating story all make it a near-perfect game. Perhaps the only downside is that it is not an overly long one, but the hope is there will be more instalments to what is proving to be a thrilling RPG series.
The Forsaken Maiden is not really a sequel or successor to the first Voice of Cards. There's no effort to build on the previous game. Instead, The Forsaken Maiden exists in parallel to the first Voice of Cards, as another module to sit on the virtual bookshelf of adventures. I only hope that Square Enix is being rewarded for these and the plan is to fill many shelves with many more parallel modules like this. I will forever find the time to more Voice of Cards if it's going to keep being like this.