
Age of Wonders III

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Age of Wonders III Media
Critic Reviews for Age of Wonders III
Age of Wonders 3 does the little things right, but struggles on a larger scale.
Despite some familiar trappings and a shortage of genuine wonders, Age of Wonders 3 delivers a more tightly focused experience than Firaxis' behemoth Civilization series, to which it initially appears to owe so much. In doing so, it proves that even after a decade away the Age of Wonders series can still stand proud beside its modern-day contemporaries.
The turned-based battles will leave a lot of strategy fans happy, but I wish you could fast forward through the rest of the game
I'm not sure if anything is worth waiting 11 years for, but if it was, it would be Age of Wonders III. This isn't Duke Nukem Forever, shoved out the door to exploit ravenous fans. Nostalgia has a lot of weight, and this definitely feels like something that could have existed over a decade ago when we were swimming in turn-based strategy, but that's not why it's great. It builds on its past rather than just using it as currency. The familiar sits beside the modern, the fleshed out classes, the deeper tactical combat. It's the best that Age of Wonders has ever been.
4X strategy game players will be well served with Age of Wonders 3, a welcome return for one of the hallmarks of the genre.
Eleven years is far too long of a gap for a series of this caliber, though we can set those complaints aside for awhile, as Age of Wonders III has the potential to keep you hooked for a good long time. Whether playing a campaign against the computer or taking on eight other players in a random map, it bears the hallmark only a few empire building games have--the addiction to take "just one more turn". With a half-dozen classes, each with exclusive skills, spells, and units to unlock, as well as countless more denizens to discover, each playthrough is bound to reveal something new and interesting for you to enjoy.


















