Grow Home
Top Critic Average
Critics Recommend
Critic Reviews for Grow Home
Phallic imagery and sore wrists don't stop this from being uniquely charming. Definitely worth a few quid and a few hours of your time.
Grow Home's charming personality, feel-good physics, and satisfying controls make for a beautiful climbing adventure.
Free from the claustrophobic Fordism that increasingly robs series like Assassin's Creed of their sense of wonder, this is a game that's taken shape at its own pace, and that has been allowed to find its own voice. Pick a point to aim for and jump. Jump!
Despite a handful of interesting moments, the whole experience feels a bit hollow
Grow Home combines experimental animation and beautiful world-building to create something unique.
The sad thing about the controls is that everything else in Grow Home is so well done. Exploring the world, gliding around on a leaf, climbing to the bottom of an island, and growing shoots to new areas are a lovable traits.
Grow Home is a better experiment than a game. The procedural animations of B.U.D. will instantly make him one of the best interactive robot companions you've ever had (no, seriously, HK-47 better watch his back). But the wondrous tension of ascending this Star plant is constantly hampered by the need to waste time collecting arbitrary trinkets so you can waste less time on your main mission.
You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you.