Grow Home

Rating Summary

Based on 37 critic reviews
Strong Man

OpenCritic Rating

76

Top Critic Average

66%

Critics Recommend

Based on 37 critic reviews
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80 / 100
Feb 10, 2015

Phallic imagery and sore wrists don't stop this from being uniquely charming. Definitely worth a few quid and a few hours of your time.

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8.8 / 10.0
Feb 6, 2015

Grow Home's charming personality, feel-good physics, and satisfying controls make for a beautiful climbing adventure.

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Recommended
Feb 10, 2015

Free from the claustrophobic Fordism that increasingly robs series like Assassin's Creed of their sense of wonder, this is a game that's taken shape at its own pace, and that has been allowed to find its own voice. Pick a point to aim for and jump. Jump!

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8 / 10
Feb 8, 2015

If indie gaming is just a state of mind then Ubisoft is getting increasingly good at encouraging it in their developers, especially in this novel plant-based platformer.

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6 / 10.0
Feb 13, 2015

Despite a handful of interesting moments, the whole experience feels a bit hollow

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8 / 10
Feb 18, 2015

Grow Home combines experimental animation and beautiful world-building to create something unique.

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8.5 / 10.0
Feb 5, 2015

You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you.

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8 / 10.0
Mar 8, 2015

Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.

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6 / 10
Feb 18, 2015

Even though its puzzle isn't very difficult, minus the falling, it does provide an entertaining experience. Perhaps Grow Home will evolve into something more someday. As it is right now, it's a short and sweet experience with a lot of free falling involved.

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Feb 3, 2015

Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so.

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