Grow Home Reviews
Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so.
Grow Home is utterly lovely. It's welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin's Crys. More of this, please, Ubisoft!
Despite its short length, Grow Home stands out as one of the most refreshing and original titles to have come out of Ubisoft in recent years.
Grow Home is a fantastically creative game that needs to be lauded as one of the best things that has come out of Ubisoft in years. It's warm, it's fun, it has some dark humor and it's just a wonderful ride for everyone.
Grow Home's charming personality, feel-good physics, and satisfying controls make for a beautiful climbing adventure.
You can probably get a good three to four hours of gameplay out of Grow Home, and more if you decide to search for every crystal and seed. It's relatively short, but it oozes charm and personality. I got more than enough enjoyment out of exploring the world, free falling through the vines, and watching BUD be all adorable and weird. If you're still unsure, just give it some time. I bet it will grow on you.
The spirit of Grow Home lies in its unforced exploration, leisurely collecting of items, and experiencing those "oh $H#@" moments as B.U.D. loses his grip or you miss your jump at 2000 meters in the air. There is added value to the game as you unlock skins with abilities and other items. After the end credits, you also have the choice of accepting an extra mission. All of these features add to Grow Home's appeal as a special game where it pays to be curious and daring, and you are properly rewarded if you are thorough.
Grow Home isn't a game that I expected to fall in love with but after playing for a while and letting it wash over me, I can easily say that it's one of the most imaginative and enjoyable gaming experiences that I've played so far this year.
Simply put, Grow Home is a fun little game. It's not such a big game that you would spend more than a couple days playing it, but even after you've finished the story there is plenty to do afterward.
Grow Home is a masterpiece that gives out a strong core mechanics as a platform game that can make you play the game out its charm despite its lack of narrative, replay value, and dull dialogue.
Phallic imagery and sore wrists don't stop this from being uniquely charming. Definitely worth a few quid and a few hours of your time.
If indie gaming is just a state of mind then Ubisoft is getting increasingly good at encouraging it in their developers, especially in this novel plant-based platformer.
Grow Home combines experimental animation and beautiful world-building to create something unique.
Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you're spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.
While its intoxicated physics can lead to occasional despair, the overwhelming joy of the whole experience is a strong tonic, over the handful of hours it takes to get through, I couldn't help maintaining a smile.
Grow Home is a gorgeous title which acts as yet another example that not all games need to be hours upon hours long. Its unique climbing mechanics make for a tense and often terrifying time, while its endearing story grounds the entire experience. There are some niggling control issues, but the stunning presentation and subtle soundtrack round things out, ultimately making for a satisfying and adorable game.
Grow Home delivers on a simple yet charming story in an equally engaging world.
The gaming mechanics of the title are quite fun and when mixed with these powerful vines that the player controls, it does create a sense of gaming wonder. Sure, it does lack replay value but if you want a few hours of escapism, this is definitely the answer!
Grow Home: a great climbing platformer. Beautiful, chunky world. But with a bit of a wonky camera.
You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistable sense of happiness to it.