Moviehouse - The Film Studio Tycoon Reviews
It's clear that Moviehouse has the passion and levers to be a worthy successor to The Movies, but this game is completely devoid of tuning. Please, put this game in Early Access and fix it? I want it to be good, but it's just impossible to recommend in this state.
In conclusion, Moviehouse – The Film Studio Tycoon is a good game with an interesting premise. It offers a fun and engaging experience, especially for fans of simulation and strategy games. However, several issues, such as the limited control over the movie’s plot and the game’s repetitive nature, can make it boring for some players. Despite its flaws, the game is worth trying. The developers’ continuous dedication to improving it is a promising sign for its future.
Moviehouse certainly nails the vibe of running your own movie studio, but the gameplay loop can get repetitive quite quickly. It’s not that anything is bad at all, but rather you do a lot of the same things over and over again with not much extra to do in between. Sure, some new ideas are introduced to spice things up as you play, but they don’t really make the process any more exciting. I don’t think the game is bad at all and those early hours playing were a lot of fun as I slowly figured out what worked (and nothing beat getting that massive blockbuster success). Moviehouse just didn’t do enough to keep me invested for long, with the management gameplay lacking the depth and creativity for my movie making career to be an ongoing one.
I enjoyed the premise and layout of Moviehouse, it certainly builds up into a fairly complex tycoon game the longer that you play. My issue was that it is slow to progress, has questionable logic when having your script ripped apart by the audience, and is not massively exciting due to the repetitive nature of the gameplay.
You can see the framework for a really good game here – with a better tutorial, more transparent mechanics, a better UI with alt-text reminder tips, things like that, a general shine and polish, and so on, this could have been a gem – but right now this feels like a first draft rather than a Director’s Cut.
Moviehouse – The Film Studio Tycoon is an ambitious attempt at showing the ups and downs of the film industry. You gradually work your way up the ladder and producing great movies feels good. It's a pity the game suffers from some issues that weren't foreseen or accounted for. The charm of creating a good movie disappears when you realise you can make more money from buying out other studios. As your studio gets bigger and you hire more people, the user interface struggles to keep track of the relevant details. It's a fun game at the start, though the long time it takes to produce movies can wear you down. For a simulator that passes some time, this will be great, but it does need some more refining to be a good management experience.
Maybe Moviehouse is intended to be some sort of crazy parody of the modern movie machine. Perhaps it’s supposed to make you feel like Disney, mindlessly churning out scripts and movies to feed the insatiable appetites of movie-goers, each new film built on an established template. I think that’s giving Moviehouse too much credit, though, and even if that was the intent it wouldn’t fix the big problem – it’s just not fun.
Moviehouse: The Movie Studio Tycoon has a solid foundation for a movie producing simulator, but given how you can’t actually make these shorts like its main source of inspiration, The Movies, all you get here is a basic business management simulator with little action, player input, or excitement. If this was a budget title available on a phone, then sure, this could work as a nice pastime for fifteen minutes at a time. It isn’t, so it’s hard not to remember it’s far from being the love letter to Peter Molyneux’s magnum opus it so proudly boasted before release.