Battleborn Reviews
BATTLEBORN delivers the fun factor and all-around humor that you can get from a game. You can ditch the Story Mode and hop on the multiplayer side as that's where the game really shines. Despite its lack of a better narrative, the stability of the game's server, and its fun multiplayer concept can surely reel you in to get the game. Are you now ready to haul-ass and nuke some newbs?
In the end, I'm enjoying my time with Battleborn.
Battleborn is an important milestone for Gearbox Software, it’s a new IP and their first attempt at a competitive online shooter from the ground up. And to that effect Gearbox Software have completely knocked it out the park. It's a game best played with friends as there is little to nothing on offer in terms of a singleplayer experience.
With each mission lasting between 30-45 minutes with no real checkpoint system, Battleborn can became an exercise in tedium.
Battleborn is great, but it just isn't as inviting it could be – and the marketing has made it look more like a direct competitor for Blizzard's Overwatch, despite being considerably different. It's a shame more people aren't getting onto the Battleborn bandwagon because while it isn't a smooth as Overwatch it's far more complete and feels like a full game instead of paying to continue playing a demo.
In conclusion, Battleborn is a difficult game for me to review. The maps, especially the competitive ones, can feel uninspired, but the art style of the overall presentation is comically beautiful. The writer job is wonderful, as is Gearbox's norm, and the deep roster of 25 playable characters will only get bigger with future DLC.
In that respect Battleborn sometimes feels a bit unfocused and unfinished. Undercooked, maybe, to use tired terminology. I think Gearbox would have benefited from really focusing on their cast and progression system instead of superfluous co-op story content.
Even with more than twenty playable characters, Battleborn fails to offer enough variety in its gameplay to keep players engaged for longer periods of time. And with an unfortunate release date, it is a game that will be forgotten in a matter of months.
Battleborn has its moments, but its lack of maps and other niggling flaws makes it tough to recommend. There may well be a perfect FPS MOBA out there somewhere; but with Battleborn, the two genres feel fundamentally at odds with one another. It's not helped by its generic art direction and painfully unfunny sense of humor, which mostly consists of pointing toward some well-worn trope and asking, "Isn't that silly?" Right now, it feels geared toward the hardcore community in a way that makes it not very fun to play for more casual fans; and as Battleborn hasn't shown itself to be worth that kind of investment, I'm ready to take my leave of it.
Die Macher von Borderlands haben sich mit Battleborn dieses mal leider ein wenig mit dem Genre-Mix übernommen und in einigen wichtigen Bereichen einfach zu sehr am Inhalt gespart. Mit dem richtigen Team lassen sich einige spaßige Stunden aus Battleborn holen, aber ansonsten bietet der Titel leider zu wenig um euch motiviert zu halten und wiederholt sich sowohl im Story Part, als auch im Multiplayer zu schnell und vor allem zu oft. Von uns gibts es nur bedingt eine Empfehlung, da der Titel doch sehr speziell ausgefallen ist.
Review in German | Read full review
Battleborn is a ton of fun to play, and is unabashedly a Gearbox game, in visuals, moment-to-moment gameplay and humor. Much of the PSVG team has been playing it recently, and we have largely given it our seal of approval.
A really awesome art style which gives a somewhat comic book feel.
It's sad that Battleborn came out when it did, that being right around the same time that Overwatch had its beta and subsequent release. The game was overshadowed before it ever saw the light of day. It also didn't help that there was a preconceived bias against the game due to Gearbox's past efforts. However, Battleborn has shockingly filled that action-MOBA void in my heart that I didn't even know was missing.