Top Critic Average
I've enjoyed most of Battleborn's campaign during my initial playthrough, though it's mostly due to the handiwork of the insane playable characters than the drab enemies and stages. The unlocks both near (in-match leveling) and far (unlocking new characters) have kept me anticipating each new campaign level attempt, though I wish said campaign were just a bit more exciting and varied. Hopefully some time with competitive multiplayer will make my upgrades and unlocks come even faster.
Classic Gearbox shooting with an experimental MOBA twist, but it's no Borderlands.
Gearbox's blend of shooter and MOBA is generous and inventive, but the marriage of genres doesn't fully convince.
In six months' time it may well make its mark, but for now Battleborn's mix of genres suffers from too little content and too much repetition.
Battleborn mixes the FPS and MOBA genres to produce a game that oozes character and original ideas. Just don't expect to love it straightaway.
A varied playable roster isn't enough to salvage a lackluster campaign and clumsy combat
Battleborn is inconsistent but still has an opportunity to shine
The combat is frantic and tense, but often feels samey and superficial. The in-match leveling works wonderfully in the campaign, but can become problematic in multiplayer. The varied cast of heroes adds longevity, but the game still feels relatively content light. With so many moving parts that never quite gel, I found plenty of things to love but just as much to feel confused by and ambivalent about.
There just isn't a lot of variety. It's a problem a lot of these MOBA-inspired hero shooters are going to run into. Traditional MOBA fans are fine with a small smattering of maps to play on. But this is a first-person shooter with MOBA elements, and first-person shooter players love their maps and modes. I know I do.