Small Radios Big Televisions
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Critic Reviews for Small Radios Big Televisions
Small Radios Big Televisions isn't the type of two-hour indie experience that's going to blow your mind, but there's something oddly relaxing and engrossing about navigating through its creepy factories.
It's not a bad puzzle game by any means, and the virtual worlds add intrigue and wonder, but overall you won't be going back after finishing the two-hour playthrough.
As someone who has ADD, it's difficult for me to concentrate on a game for even 30 minutes — yet, Small Radios Big Televisions plucked me out of reality and dropped me into its world for two hours. I never once looked away when playing it — something that has only happened to me one other time. It was upon that realization, that I knew Fire Face had created something unique and special in an industry deprived of originality.
A different kind of puzzle game, perfect for those who want something not very hard but calm proposal.
Review in Spanish | Read full review
Despite its brisk pace and sparse storytelling, Small Radios Big Televisions manages to feel like a complete handcrafted package. The game shines when you're weaving between corridors and virtual worlds hunting for keys to a mystery among forgotten places and glitchy spaces. Like any great mixtape, Small Radios is packed with moments worth remembering, even if feels like it should be just one song longer.
I spent every minute in Small Radios Big Televisions waiting for it to become enjoyable, and then before I knew it the credits had hit. There was no magic moment where everything clicked, nor did the worlds I was viewing ever become something more than just a cool visual. This may be an audiovisual treat, but there's absolutely no substance backing it up.
While very short and suffering from some control issues, Small Radios Big Televisions mostly succeeds in delivering a fun, bizarre adventure game. Its presentation is its greatest strength, offering moments of tranquility and also of total obscurity. It's a shame that the puzzles never grow beyond their initial design, as the premise practically begs to be expanded upon. Hopefully a more fleshed out sequel can introduce some new ideas, as there's the core of a good game here. It's just not quite long enough or varied enough, so you may want to rewind your expectations before pressing play.
Make no mistake, this is art. A beautiful trip packed in moulded off-white plastic and labeled with a sharpie from the junk drawer