Cookie Cutter Reviews
Cookie Cutter is a bloody, splashy metroidvania that makes aesthetic presentation, combative exhilaration, and narrative anxieties its trump cards. As a debut title, Subcult Joint's work knows how to distinguish itself, thanks to an overall care that is evidently over the top and a marked and clearly visible authorial trait. Ludically, however, Cherry's adventure is much more ordinary, but although fun is always assured, it often falls into youthful errors such as an all-too-spaced camera, a difficulty that is not always balanced and excessive chaos in some battles. Nevertheless, the path of revenge to make Garbanzos pay will be a very satisfying experience.
Review in Italian | Read full review
I haven’t had this much fun in Metroidvania since Metroid: Dread. For that sentiment alone, the twenty-ish hours I spent inside this insidious Megastructure is completely justified.
Cookie Cutter is a spectacular romp, and I had a blast in my 15+ hours. It’s not reinventing the wheel or changing the definition of a Metroidvania, but it is nailing the term with gusto. The hiccups I did notice, like lack of mini-map, are easily rectified. The foundation is sturdy and makes for a session in which I have no regrets about participating. I’m worried that with the title it has, it won’t attract the audience it deserves.
There is a lot to love about Cookie Cutter, and I think players who play the game after reading this will have an even better experience than I did. This is of course due to some early launch bugs that caused some players, including myself, some frustration with progression which is why my review was slightly delayed.
Cookie Cutter is a fantastic game with excellent RPG elements, fighting mechanics that are a healthy mix of fun and challenging, and an artistic style that adds dimension and character to an already very well-made world. The sound does nothing but add to the equation, and the heart that is put into Cookie Cutter is immensely impressive.
Cookie Cutter's real downfall comes from its lack of innovations. While a new Metroid game might not need to add much in terms of new ways to interact with things, fresh faces on the scene should be doing something to stand out amongst the others. Cookie Cutter's visual design helps with that, but it doesn't go much further. Regardless, it really does have quite a bit to behold within, and it is a fun time, and that's really what matters. It is a fun time, and while there are some hiccups with things, there isn't too much to be upset about.
Cookie Cutter’s artwork and fast-paced combat are a delight but a lackluster story that fails to capitalize on its potential as well as genre generic mechanics do little to help it stand out.
Fulfilling the promise of elaborate traditional animations, Cookie Cutter aims at the target of the metroidvania formula without the intention of innovating it. It's a precise, debauched and bloody hit, without a doubt, but it still leaves the feeling that the adventure and the songs are not in the same rebellious tone as the vigorous personality displayed by the protagonist in her fluid and brutal movements.
Review in Portuguese | Read full review
While there are some nice visuals, story progression and gameplay tend to drag its feet at times. Still worth a taste-test, however.
Cookie Cutter is a compelling yet rough Metroidvania experience that is bound to keep you entertained for hours on end. In its current state it's undeniably rough around the edges, but, with a few patches here and there it's bound to become a cult classic in no time.
Cookie Cutter, Subcult Joint's debut game, fills our hands with pieces of meat, metal and guts in a highly stylized metroidvania, with frenetic and colorful combat. The story is a classic tale of revenge, but one that lends itself to enjoyment, especially thanks to the humor that accompanies it.
Review in Spanish | Read full review