Cookie Cutter Reviews
Despite some occasional frustrations, Cookie Cutter is a gory, gorgeous, and bloody good Metroidvania.
Cookie Cutter isn't just another metroidvania. Like so many others, he manages to find his place with ideas and his own aesthetic, which does not "contain itself" and lets its gore and hyperviolent touch flow, with a cheeky and punk humor. Too bad some aspects need a little polishing, because it's fun and catchy.
Review in Spanish | Read full review
They say never to judge a video game by its graphics but, when it comes to Cookie Cutter that is easy to do. The 2D visuals and animation in this game are simply outstanding. Perhaps, with some hefty patching, the rest of the game might one day match those gorgeous looks.
Despite some minor missteps, Cookie Cutter is easily one of the best Metroidvania games of this year, and an absolute must-play.
Cookie Cutter is a good Metroidvania, elevated by some pretty stellar graphics. Don't expect to walk through this one - the game raises the difficulty in response to your character powering up. A lot of value here for the asking price.
A fairly classic Metroidvania in its gameplay formula, but artistically above average and embellished with a cast that wouldn't look out of place in an Anime. Some balance issues don't stop it from being a highly enjoyable title and telling a meaningful story that deserves to be listened to.
Review in Italian | Read full review
Cookie Cutter is a bloody blast! Its punk rock attitude seeps through to help the game stand out amongst the crowd. Platforming and combat are tight which makes the moment-to-moment gameplay feel great. There’s an overuse of certain gameplay segments and reliance on conventions, however, the rebel spirit pierces through to make this an essential title for fans of Metroidvanias.
Cookie Cutter is hyper-violent translation of old-school Metroidvanias that gracefully does not allow itself to get bogged down with convoluted modern flourishes. Exploration tools drop the player into a satisfying progression loop that doesn’t rely on random elements and combat is not overtly punishing. But it’s Cookie Cutter‘s unique visual palette and uncompromising absurdity that truly leave a bloody impression before ever allowing itself to grow stale.
Cookie Cutter stays true to the tried and tested metroidvania recipe.
It’s a shame that Cookie Cutter is so utterly off-putting because the core gameplay is tight and flexible to foster inventive combos. Level design flows nicely for the most part and it seems like the developer truly understands what a good metroidvania needs to engage players.
If you are a Metroidvania fan, you can give Cookie Cutter a chance and immerse yourself in its colourful world with plenty of gore. But keep in mind that there are some features that fail in terms of gameplay mechanics.
Review in Turkish | Read full review
An excellent metroidvania that will surely appeal to all fans of the genre – except those who expect fresh ideas and interesting stories from such games.
Review in Russian | Read full review
Cookie Cutter looks incredibly good, offers a huge world full of hidden nooks and crannies, and the gameplay isn't bad either. However, there are some design flaws where the game tries to be something it's not. This leads to unnecessary frustration.
Review in Slovak | Read full review
Cookie Cutter delivers everything and more of what he intended with his proposal. With a good story, dynamic combat, and a wealth of visual details, the game wins you over from the start and makes you want to play "just a little longer" for hours. Negatives exist, but they are not so relevant in the final result and all of them can be easily fixed with updates. Especially for those who enjoy the Metroidvania style, this is a must-have title.
Review in Portuguese | Read full review
With the Metroidvania genre seemingly being one of the most popular right now, fans are stacked with choices when it comes to what to play. And while Cookie Cutter might not be at the top of the pile, it does stand out for a number of reasons. Its hand-drawn art is wonderful to behold, and its punk spirit will no doubt be very attractive to some. Then there’s the combat, which has its issues but is mostly chaotic in the best way. Ultimately, then, while it’s not going to win any awards, you could do a lot worse than spend time with Cookie Cutter.
Cookie Cutter is a spectacular romp, and I had a blast in my 15+ hours. It’s not reinventing the wheel or changing the definition of a Metroidvania, but it is nailing the term with gusto. The hiccups I did notice, like lack of mini-map, are easily rectified. The foundation is sturdy and makes for a session in which I have no regrets about participating. I’m worried that with the title it has, it won’t attract the audience it deserves.
There is a lot to love about Cookie Cutter, and I think players who play the game after reading this will have an even better experience than I did. This is of course due to some early launch bugs that caused some players, including myself, some frustration with progression which is why my review was slightly delayed.
Cookie Cutter is a fantastic game with excellent RPG elements, fighting mechanics that are a healthy mix of fun and challenging, and an artistic style that adds dimension and character to an already very well-made world. The sound does nothing but add to the equation, and the heart that is put into Cookie Cutter is immensely impressive.
Cookie Cutter's real downfall comes from its lack of innovations. While a new Metroid game might not need to add much in terms of new ways to interact with things, fresh faces on the scene should be doing something to stand out amongst the others. Cookie Cutter's visual design helps with that, but it doesn't go much further. Regardless, it really does have quite a bit to behold within, and it is a fun time, and that's really what matters. It is a fun time, and while there are some hiccups with things, there isn't too much to be upset about.
Cookie Cutter’s artwork and fast-paced combat are a delight but a lackluster story that fails to capitalize on its potential as well as genre generic mechanics do little to help it stand out.