Sins of a Solar Empire II Reviews
Ironclad's impressive sequel has made me proud to be a sinner.
Sins of a Solar Empire 2 burrows a few aspects from the 4X genre, but it's mostly a very focused strategic game where war is all that matters. It's very good at it and it's also great at putting on our screens dozens of very cool spachips on blowing each other up to bits. If only it also had a campaign mode.
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Sins of a Solar Empire 2's frantic, always real-time pace is both a thrill and a significant hurdle. Its banal space-opera vibes and even worse AI art are a huge detriment. But under the hood, Sins 2 still has generic 4X joys to spare.
Sins of a Solar Empire II is a great space-based real-time strategy game. It is designed to primarily appeal to those who liked the original, splitting factions into two, introducing variation to the star systems, and adding to the tactical complexity. The game does not offer a campaign, but each match generates its own unique stories.
Sins of a Solar Empire II is a simplified Stellaris, and it is damn good at what it does right. With its many, many flaws, it still remains a fun experience. If you liked the original Sins of a Solar Empire, you'll love this game. And if you're looking for an entry point for space RTS games and are too daunted by Stellaris, this is for you as well.
Sins of a Solar Empire 2 is a more than worthy follow-up to the acclaimed 2008 original, offering a noticeable visual glow-up, but also improving on almost every other aspect as a sequel should.
Stardock Entertainment and Ironclad Games bring us a worthy sequel which dazzles the eyeballs and challenges the tactical skills of 4X players everywhere. Only the lack of a cohesive and engaging narrative keeps this title from attaining perfection.
“Sins of a Solar Empire II” is more than capable of standing on its own even without a proper campaign. It already has great features, more depth than you can imagine and quality of life features that makes it very hard for me to get back to “Sins of a Solar Empire: Rebellion”. I know that I’ll jump back into the game, play more matches against the AI, check out mods and maps created by the community and perhaps annoy a couple of friends so we can set a match during a weekend. Will we be friends after 4 to 8 hours of multiple skirmishes? Only time will tell. 2024 has been one heck of a rollercoaster ride for strategy fans. Botched releases, broken promises and lackluster games. After playing “Sins of a Solar Empire II” I have only one thing to say: we are so back.