Dead Of Darkness Reviews
A lot of love for the survival horror genre has been put into Dead of Darkness, which shows in every aspect of the design. However, repetitive combat, constant inventory management, and frequent backtracking undercut the competent puzzle design and solid narrative. As a game so beholden to genre tropes and classic design, Dead of Darkness feels like it never quite knows how to play into its strengths. If you are a die-hard survival horror fan you might get some enjoyment over the throwback vibes-but otherwise, it may be better left in the dark.
Dead Of Darkness is a love letter to survival horror games of the past, all be it with 16-bit graphics and better voice acting. It takes some of the best parts of games like Resident Evil, twists it into an SNES style package, and just lets it be what it is. In a world full of video game’s with giant open worlds that are big for the sake of being big it’s refreshing to play a game that knows exactly what it is and doesn’t try to be anything else. That said the lack of a system to track where you’re going did get me lost a few times after I shut the game off for the night. As stated above a spot in the menu to look at previous dialog in the game would fix this and it’s something used in this genre of game. If old school survival horror is your thing I highly, highly recommend this game.
The game creates a really cool atmosphere, combined with fun and challenging exploration. In addition, the puzzles and clue system help to differentiate the game from its peers, challenging the player while also keeping them intrigued to discover what lies ahead.
Review in Portuguese | Read full review