Volume Reviews
Volume deserves credit for being fresh and accessible, but after a couple of dozen levels or so, it starts to grow repetitive. It was easy to pick up the controller and play, but without a lot of new innovations and a middling storyline, it was also entirely too easy to take breaks and move onto something else.
Fans of stealth games will definitely find plenty to enjoy here but others may find themselves left cold by a game that seemingly refuses to acknowledge that less can be more.
Keep in mind that Metal Gear Solid VR Missions wasn't even that great of a game.
An inventive stealth game that strips the genre down to its basics.
Thomas Was Alone creator Mike Bithell bypasses the difficult second album hurdle with a simple, elegant and carefully paced stealth puzzler.
In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.
Volume makes full use of its updated setting and, in doing so, tells one of the freshest Robin Hood tales in decades—maybe even centuries.
In some respects Volume is a refreshingly simple take on a pure stealth title. It really does nail the stealth mechanics, and although short it offers a wealth of replayability thanks to an extensive level editor and community-made levels.