Rodea the Sky Soldier Reviews
In the end, Rodea the Sky Soldier probably should've just come out years ago, in its original form. The controls, we're willing to bet, are way better with the Wii remote, as they simply feel like garbage the way they stand now.
A tragic failure that attempts to revive the wonder of NiGHTS and Sonic The Hedgehog, but falls victim to publisher melding and terrible controls.
You can see the potential in Rodea's high-flying, swooping, soaring gameplay, but it's all squandered by the woeful visuals, poor design and terrible controls. The Wii U might be short of quality games this winter but you'd have to be pretty desperate to buy this.
While the cinematics and storyline are fairly eyebrow raising and interesting, the rest of the game is a broken platter of inedible stale pastries.
Rodea the Sky Soldier is one of those games that has good intentions and great dreams, but fails to capitalize on them. With a bit more time in the oven (or a few patches), this game could be the next big thing. Unfortunately, as it stands right now, this is one title only for the most diehard of action fans.
Glimpses of Yuji Naka's outmoded genius can be seen in Rodea's barren skies, but a paucity and dissonance of ideas make this a failure.
It's hilarious to me that this version of the game feels the most natural, when it's treated as nothing more than bonus material! The Wii iteration of Rodea comes packed with the first run copies of the game, and Naka himself actually announced on Twitter that he'd like fans to play it, specifically. Was that a subtle indictment of the other two versions of Rodea? Hopefully not, especially because (as you've seen in my reviews of both games) neither is terrible by any stretch of the imagination. That said, playing Rodea on Wii it becomes clear that the system was the true destination for the game. The controls here feel the most natural (though still, sadly, imperfect), taking full advantage of the Wii Remote's excellent motion-sensing capabilities. The Wii version of Rodea feels more unique than either of the other takes, and though it's nowhere near as pretty to look at as the Wii U iteration, it's also packing a respectable presentation. Why the motion controls couldn't have at least been an option for the Wii U Rodea is confusing, and I walked away wishing Naka and company would have given that proposition some more thought before moving forward with the control scheme they ultimately settled upon. I'm pleased that all three Rodea games are available to experience, however, and this bonus disc should act as some compelling frosting for those who choose to buy the game for Wii U.
Rodea the Sky Soldier is not without its annoying flaws, and it's certainly no Mario Galaxy, but it serves as a fitting swan song for the dearly departed Wii. It's a game that embodies everything great about the Wii, taking a simple concept and running with it, bringing us a unique and fun game.
Even with a graphical facelift and some new customization options, the Wii U version of Rodea pales in comparison to the Wii build, and it doesn't come close to Naka's earlier works.