Amplitude HD Reviews
In order to keep this already long-winded review from balooning further, I'll simply sum it up at this: while Amplitude doesn't do much in the way of innovation, it does offer the strongest gameplay in the franchise thus far in terms of challenge. However, the weak track selection, questionable visual design choices and semi-botched implementation of the franchise's best gameplay methods add up to a very lackluster experience. I would be upset if I backed this on Kickstarter, not because I didn't get a good game out of the deal — which Amplitude certainly is, for sure — but rather, that the game doesn't seem as inspired as the labors of love that preceded it, which causes this particular pony to look like it's not even capable of doing its one trick nearly as well as it used to.
The original Amplitude broke this ground over 10 years ago, but the world just wasn't ready. Maybe in 2016 people will be more open to the idea of finding the music inside themselves.
In the end, Amplitude isn't quite the masterpiece that many had expected. The idea of a concept album for the Campaign mode is good, but the execution has too many interruptions that prevent the concept from being fully realized. Also, the idea for song unlocks is good considering the game only has 30+ to choose from, but some of the unlocking requirements aren't good incentives to keep playing. On the other hand, the gameplay is fun and interesting for the rhythm genre, and the song selection is very good for fans of electronic music. Fans of rhythm games should check it out.
In the end, though, Amplitude is a bit of a disappointment. It plays well enough and it's awfully slick-looking, but the lack of a diverse array of songs really puts a damper on the experience. And this isn't merely subjective; as starkly different songs result in drastically different note patterns on the tracks, and even how the tracks are set up, this lack of music variety impacts the gameplay as well.
Amplitude offers fairly stock-standard rhythm gameplay and nice visuals, coupled with a rigid unlock system and a music genre of limited appeal.
Easy to pick up and play, Amplitude is a must-have for gamers who love rhythm/music games. Local multiplayer and various difficulty settings make Amplitude excellent value for money, though a lack of online multiplayer or additional DLC hurts long-term longevity.
Amplitude is a pseudo remake, funded through Kickstarter, of the title homonym of PS2 released in 2003, which laid the foundations for music and rhythm games to become massive in the West.
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Amplitude is a good time whether you are playing alone or with friends, since the game adjusts to whoever's playing. Single-player is about being precise and focused, asking that you use your power-ups wisely and mantain your streak. Harmonix has also included a little treat — FreQ mode. In this mode, it's basically like you're playing Frequency again. You can't play online, but the options in the local play are robust. Four-player free-for-all quickplay encourages competition, using your power-ups to attack other players. Cooperative and team-based play offer further options for enjoying Amplitude with your friends, and it's really fun to feel like you and your friends are making your own music.
Looking and playing very similarly to the 2003 original, the new Amplitude packs a thumping good progressive electronica soundtrack which suits its slick and nicely polished gameplay perfectly. Where the game does fall a little flat is in its lasting appeal. It doesn't take long to beat the campaign and unlock almost all of its tracks, and once you've done that, the leaderboards are the only place where a long-term challenge can be found.
So, overall the gameplay of Amplitude has been quickly and easily transported to the new generation, with some nice new touches added in by Harmonix. Gamers who loved the original will be re-addicted quite quickly, but one thing will nag at the back of their mind the whole time, and that is that the songs brought in the new version of Amplitude are simply not up to par with what we've seen before.