Despite its improved HD veneer and tweaked controls, I just didn't find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of modes meant that I had little motivation to return to it thereafter. Committed high score-chasers will probably stick around in an effort to top the online leaderboards since the challenge is most certainly still there, but for everyone else Amplitude will likely feel like a commendable cover of a classic, but a mere cover all the same.
Having dispensed with the rock-star posturing, Harmonix's return to its abstract rhythm action roots is a textured, vibrant triumph.
A welcome reboot of a great rhythm action game, although the lack of new ideas and disappointing soundtrack leaves things a little off kilter.
Improved lane-hopping controls and fun multiplayer make this a blast to play, but it's as an interactive music album where new Amplitude really shines. You need to experience it.
A thrilling variation on the formula that harkens back to genre roots, even if the song catalog lacks the catchy replayability required
The rhythm game that put Harmonix on the map returns with spot-on mechanics and a brand new setlist that can't quite compete with the original.
Looking and playing very similarly to the 2003 original, the new Amplitude packs a thumping good progressive electronica soundtrack which suits its slick and nicely polished gameplay perfectly. Where the game does fall a little flat is in its lasting appeal. It doesn't take long to beat the campaign and unlock almost all of its tracks, and once you've done that, the leaderboards are the only place where a long-term challenge can be found.
Amplitude is a solid remix of the original that should win over longtime fans as well as new players who want to explore a fresh version of a game that brought Harmonix into prominence. The track list could have been fuller in terms of quantity and genre variety, but the gameplay remains challenging, crisp, and energetic. Put on a pair of quality headphones, and Amplitude is worth every note.
Amplitude is a competent rhythm game that should provide lots of fun at parties, but the hamstrung tracklist is a severe detriment to its longevity. Harmonix was able to preserve the classic experience, but may have gone overboard in its effort to do so.
Overall Amplitude's return is an enjoyable one, though the game's campaign set-list has just as many tracks that would clear the dancefloor as fill it. Thankfully, the additional tracks that you unlock through play are much stronger, and will particularly appeal to fans of indie game soundtracks and their composers. However, fans of the original will likely still hanker after more variation to the included styles and genres no matter how hypnotic the action is.
As a faithful fan of both FreQuency and Amplitude, I'm satisfied with the reboot Harmonix has so lovingly crafted, but as a much different product than the loud, raucous Amplitude I fell in love with as a teenager. I won't keep returning to this Amplitude like I do the 2004 version despite enjoying the soundtrack because it lacks the same kind of replay value for me, but as its own being it absolutely stands on its own feet as a music title evocative of games like Rez or Child of Eden. If you're looking for the next evolution of classic rhythm gaming, this is it...let's just get some additional tracks added into the fold in the future.
Amplitude is a fascinating rhythm'n game, that focuses on hardcore electronic music. But it gives the player the somewhat unsatisfying feeling to have to catch up with music, rather than "creating" it.
Review in Italian | Read full review
Amplitude has a great soundtrack and is really addictive, but lacks any real longevity or appeal beyond the first five or six hours of play.
Amplitude brings the series back in a great way, featuring all the arcade rhythm action that players will remember from the 2003 classic. However, the song choices here are woefully inadequate compared to previous offerings, dragging the whole thing down quite a bit.
Controller incongruities aside, Amplitude works as both a look at what rhythm games used to be and as testbed for some interesting new ideas (even if they don't all work). It doesn't offer a new instrument you can pretend to play or change how we think about music games, but it doesn't have to do any of that. It's content to give you a solid, lasting sense of satisfaction from pushing buttons in the right order and hearing some good music.
It's like that slightly off record from your favourite band that you spun a few times to start but now rarely play
Amplitude does a solid little job of bringing back a Harmonix classic in mechanical terms, and it can be a fun distraction in small doses, but it just doesn't provide enough to sustain itself or its audience. With an expanded setlist, more genres outside of generic electronica, and some actual memorable songs, this could have been something special.
Amplitude is a throwback to old school rhythm games and connects with the nostalgic audience, but may lack the universal appeal of modern like Rock Band or Guitar Hero.
Amplitude hits both highs and lows, but is the kind of score-hunting, high difficulty challenge that rhythm fans will love if they're looking for something fresh. A solid revival for a pillar of the genre.