Amplitude HD Reviews
Easy to pick up and play, Amplitude is a must-have for gamers who love rhythm/music games. Local multiplayer and various difficulty settings make Amplitude excellent value for money, though a lack of online multiplayer or additional DLC hurts long-term longevity.
A welcome return of a classic
In the end, Amplitude isn't quite the masterpiece that many had expected. The idea of a concept album for the Campaign mode is good, but the execution has too many interruptions that prevent the concept from being fully realized. Also, the idea for song unlocks is good considering the game only has 30+ to choose from, but some of the unlocking requirements aren't good incentives to keep playing. On the other hand, the gameplay is fun and interesting for the rhythm genre, and the song selection is very good for fans of electronic music. Fans of rhythm games should check it out.
It's like that slightly off record from your favourite band that you spun a few times to start but now rarely play
Amplitude has the potential to be a great game, but the lack of innovation of the formula and the rather lackluster tracklist keep the game from ever being more than simply ‘okay’. For its retail price there’s a decent amount of content, but there is simply no incentive to invest a lot of time into it in a single session. Perhaps if Harmonix ever decides to expand upon the experience with DLC or a potential sequel Amplitude could be what it aspires to be, but until then the game could be classified as a nice callback for the fans.
A unique concept album that challenges your mind and your dexterity
This exclusive reboot for PlayStation features all-new music and visuals, but fails to live up to the original.
When your mind and digits are one with the music, there is little to beat it.
The rhythm game that put Harmonix on the map returns with spot-on mechanics and a brand new setlist that can't quite compete with the original.
Amplitude is a throwback to old school rhythm games and connects with the nostalgic audience, but may lack the universal appeal of modern like Rock Band or Guitar Hero.
Amplitude could have been something special again; instead, it ended up falling flat.
Amplitude is a game trapped in the PS2's past but brought back through the developers' passion. There really isn't any innovation in this version, but it's not expensive so a lot can be overlooked. This game works best at a college dorm party or somewhere with lots of friends. But there's little more to do once everyone has gone home.
Amplitude sadly missed the mark. It feels bare, awkward, and incomplete. There isn't a ton of content and the song selection won't keep players hooked. Maybe this is one Kickstarter the gaming community should have passed on.
While some more star power in the soundtrack would have went a long way, and the way Harmonix artificially pads the game's length with its song unlock requirements is ridiculous, Amplitude remains an exciting blend of rhythm action and electronica that does well by its predecessors.
The original Amplitude broke this ground over 10 years ago, but the world just wasn't ready. Maybe in 2016 people will be more open to the idea of finding the music inside themselves.
Despite its improved HD veneer and tweaked controls, I just didn't find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of modes meant that I had little motivation to return to it thereafter. Committed high score-chasers will probably stick around in an effort to top the online leaderboards since the challenge is most certainly still there, but for everyone else Amplitude will likely feel like a commendable cover of a classic, but a mere cover all the same.
Amplitude is a fascinating rhythm'n game, that focuses on hardcore electronic music. But it gives the player the somewhat unsatisfying feeling to have to catch up with music, rather than "creating" it.
Review in Italian | Read full review
Amplitude hasn't got the high-profile tracks or acts to make it as a blockbuster music game, but it has got the gameplay chops, the visuals and the soundtrack to make it as hypnotic, score-attack arcade game. On that level it's still a little short on long-term appeal, but as accomplished and horribly addictive as anything Harmonix has produced.
This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.
Amplitude is a good time whether you are playing alone or with friends, since the game adjusts to whoever's playing. Single-player is about being precise and focused, asking that you use your power-ups wisely and mantain your streak. Harmonix has also included a little treat — FreQ mode. In this mode, it's basically like you're playing Frequency again. You can't play online, but the options in the local play are robust. Four-player free-for-all quickplay encourages competition, using your power-ups to attack other players. Cooperative and team-based play offer further options for enjoying Amplitude with your friends, and it's really fun to feel like you and your friends are making your own music.