The Legend of Zelda: Tri Force Heroes Reviews
It's such a shame that Tri Force Heroes falls as short as it does.
A co-op gem that's also surprisingly fun alone
Zelda Tri Force Heroes isn't your typical Zelda outing, boasting the franchises most eccentric story and some fabulous graphics and that's not just about the clothing. Multiplayer is without doubt the best way to experience the land of Hytopia, just be wary that communication is restricted when playing online and single player feels like an afterthought. Tri Force Heroes is a fun experience that anyone can get into but because it's essentially a mini game spin-off title it may lose some of the diehard fans who are eagerly awaiting the next big instalment
The Legend of Zelda: Tri Force Heroes can occasionally get tedious when playing alone, but the multiplayer is one of the greatest handheld co-op experiences around.
This Zelda spin-off is successful when you can get three players together, but feels much more empty solo.
I went into this game thinking I was going to completely dislike it, and in the end enjoyed my time with it. It may be a bit overly simplistic at times when traditional Zelda fans come into it, and the single player can be a bit boring with micromanaging each Link, but if players can find some friends to play either online or locally, there's some great fun to be had, especially if you allow the crafting bug to bite you.
To get the best experience out of this game, you've got to have some good friends who'll play the game with you, which works best when everyone has their own copy of the game so everyone has a reason to play. If you can't manage that, online play will still get the job done, but if you're a go-it-alone kind of person then this is not the game for you. This is easily the best multiplayer Zelda game yet and it's a ton of fun, so I would recommend giving it a chance. Just don't expect a thrilling, complex story out of this one.
Classic Zelda puzzle-dungeons in a simple, in-and-out format.
Tri-Force Heroes shares a similar visual style to the 3DS' excellent A Link Between Worlds but the comparisons end there. For a handheld Zelda, this latest installment is serviceable and shallow in light of what the series has provided before.
[Y]et the most frustrating thing about Heroes is that the problem it addresses doesn't even need to be solved. Zelda's solitariness isn't lonely. It's directly in line with the tradition of the epic (if somewhat scaled back for our postmodern skepticism of metanarrative).