Grand Kingdom Reviews
Nearly everything is a little more unusual or complicated than your standard RPG, but it's familiarity means you pick things up as you go along
Grand Kingdom isnt my favorite tactics game as of late, but I certainly didn't dislike it. It was a welcome little serving in a buffet of tactical rpg's, and one I wouldn't recommend skipping over.
Ultimately, I think that Grand Kingdom is a game that should definitely be played by anyone who is interested in it. It’s fun, and showcases a ton of really great ideas. I can see plenty of players loving the game to death, while easily understanding any of the criticism said against the game. However, the gameplay style is a breath of fresh air in comparison to many of the games available now, and is certainly worth a shot if you’re interested. However, I’d have trouble recommending the game to someone that isn’t interested to begin with.
The gameplay is simple yet complex in a way that forces players to think about long-term goals rather than individual battles, making Grand Kingdom a natural choice for people who prefer the "tactical" part over the "role-playing" part of tactical role-playing games.
For the patient, Grand Kingdom is very worthwhile stuff. As a debut, it proves that Monochrome Corporation is a talented development outfit, and this is one of the more original takes on the tactics genre that we've seen in recent years. The reliance on a specific online experience that is reminiscent of mobile games makes me almost wish I was playing this on iPad, but the sheer depth and breadth of content more than validate the premium price point.
One of my common gripes about role-playing games is that the genre has largely been stagnant. Too many games rely on the same concepts and mechanics that fans have seen for decades. That's what makes 'Grand Kingdom' feel so refreshing. Sure, Monochrome's debut has its fair share of flaws, but it also offers up a unique brand of gameplay that really isn't found elsewhere. If you're looking for a role-playing game that is trying to do something different, and innovative with online play, then this is certainly worth checking out.
The art style and the graphics, in general, are really stunning with lots of attention to detail which is amazing. The game overall is quite complex, and you will spend a lot of time working on the tutorials. Overall I had an amazing time playing the game for my Grand Kingdom review, as it's certainly a game you just can't miss. The Vita version is absolutely identical to the PS4 version, with the only real difference is the graphics are scaled back a bit, because the Vita obviously doesn't have the same horsepower as the PS4. The game is also compatible with the PS TV so that you can make the most of your portable game purchase!
Grand Kingdom is definitely a must-buy game for anyone looking for a new kind of strategy RPG.
Grand Kingdom boasts some gorgeous artwork and a very unique battle system but somewhere along the lines, it decided to overcomplicates itself. The first couple of hours of the game can seem like an eternity when you have to read through essays on each feature within the game. First appearances can be deceiving and what feels like a lot of content quickly turns into a linear and repetitive system. That said the game has a really unique and enjoyable battle system that alone makes for a fun time. Once you’ve navigated through all the text dumps the game does become more enjoyable but also repetitive. If you’re interested in the strategy element of the battle system then it’s worth checking out but I don’t think the game will have any long term appeal.
If you're looking for a fun and inviting JRPG to pass the time within, then why not give Grand Kingdom a try, you won't be disappointed.
Grand Kingdom is a highly addictive tactic based experience that blends both online and offline very well. While there are incentives to play online and obtain experience and equipment faster, the offline modes sport quests and manners in order to level or re-level troops as needed without worrying about that monthly bandwidth cap. Just make sure to log in once a day to climb the ladder of attendance rewards.
Grand Kingdom offers so much depth that hundreds of hours can easily be poured into the game.
If you're a fan of the genre this is almost certainly going to keep you busy for months; if not, the extensive demo on the PlayStation store is absolutely worth a download to see whether it's right for you.
In all, this game is absolutely great in terms of design. Its story-telling can get a little weak at points, but just how deep these mechanics can go and ultimately build into each other is almost perfect.
Grand Kingdom is not a typical role playing game in the slightest. It might have a very charming and simple look with a fantastic soundtrack I might add, but it's completely deep and offers players a ton of content to get through, characters to level up, and missions to complete. It's just a unique experience that comes highly recommend to RPG fans and even with the game being on the PS4, the Vita is perfect for this style of game and the way it delivers it missions and content.
Grand Kingdom is the best non-traditional role playing game I've played this year, and may even take a place on my end of the year list once I fully take in how outstanding it is. But right now, I'm doing things I couldn't have dreamed of being fun yet are, a common trademark of Grand Kingdom's incredible design.
Grand Kingdom has a lot of really great ideas: its map setup, its use of obstacles to force you to think tactically, and its online integration are all great. But once you get past the game's second layer, it starts to plateau, which is disappointing. Whether it's more unique enemies, multi-layed class synergy, or more consequential online wars, Grand Kingdom feels like it's missing that little something extra. With that, I really hope there's a sequel. I'd hate to see all these great ideas go to waste.