Stranger of Sword City Reviews
Stranger of Sword City comes as fresh dungeon RPG with a captivating story and challenging labyrinths that will get you hooked from the start. Although not perfect, it offers a highly recommended experience.
The few good bits of Stranger of Sword City, like its immersive atmosphere and beautiful 2D art, amongst others, get drowned in a sea of problems.
Stranger of Sword City can be a little archaic as far as mechanics go, and it certainly isn't very welcoming for those not already accustomed to the slow first-person, dungeon-crawling style. It is, however, very deep in the gameplay department and showcases new mechanics to complement a rather long campaign. A very different experience for those who aren't into the portable systems, JRPG fans who want something more distinct should check out Stranger of Sword City.
Stranger of Sword City has many elements which should make it a fun dungeon crawler. However, the storyline is confusing, the battle mechanics are tricky and there are many aspects of the gameplay which aren't explained to their full making it difficult to progress through the game. Also, the addition of permadeath makes this game more frustrating than it should be.
Stranger of Sword City is a stellar, and surprisingly unique example of a dungeon crawler. It's dark, grim and gothic at times, and revels in the same difficulty that Experience Inc was able to throw at players in Demon's Gaze, but its unique mechanics and themes make it one of the most boundary-pushing dungeon crawlers we have seen in recent years.
It's unwelcoming and occasionally too difficult for its own good, but overall, 'Stranger of Sword City' is an accomplished dungeon crawler made by a team who clearly understands what makes the genre special. It's both a terrific JRPG and an excellent showcase in building a genuinely scary atmosphere with limited resources. While their earlier effort 'Demon Gaze' is definitely an easier game to recommend, there's plenty here that makes this special, and I can't wait to see what comes next from this developer.
This is a fantastic game, even someone yet to try their hand in the dungeon crawling genre. The characters, atmosphere, soundtrack and gameplay create an amazingly immersive environment (especially with headphones on). The fact that it can be played portable on the PS Vita is something that really helps boost its fun factor, as it is also the best way to play many visual novel games. Stranger of Sword City is a great production that is well worth the investment of both money and time from those who are willing to give it a shot.
Explicit narrative aside, I found Stranger of Sword City to be a real winner of a dungeon crawler.
Stranger of Sword City is an extremely solid dungeon crawling RPG. Fans of the genre will likely lap this straight up due to a lack of options on Xbox One. However, whether it deserves a place up with the genre leaders such as Etrian Odyssey is open for debate. Newcomers will still find plenty to appeal to them even if at times the game does sometimes come across as a little inaccessible in spite of its attempts to make things easier. You'll need to make a serious time investment if you want to get to grips with all it has to offer.
Stranger of Sword City is not only a fantastic reinterpretation of old-school RPGs; it's also one of the most gratifying games that I've ever played.
I’ve become a huge fan of dungeon crawlers in recent years and Experience Inc has certainly had a hand in my growing love for them. Having played some of their previous titles in Demon Gaze, Operation Abyss: New Tokyo Legacy and currently Ray Gigant (expect a review soon) I’m a little underwhelmed by Stranger of Sword City. The gameplay is solid but seems overly hard and needlessly punishing to players. Stranger of Sword City feels like a game that's definitely geared more towards the hardcore players. The story, visual and audio all appear very plain compared to their previous titles for me and it’s a real shame.
Stranger of Sword City is definitely not the best dungeon crawler, but it still is one to recommend. Its style is quite unique compared to others of its genre and its high difficulty level can satisfy experienced players. Admittedly, grinding can be a tedious and time-consuming task, but it is a necessary evil that dungeon crawlers possess. The game can be overwhelming at first, but after getting used to the gameplay, everything will feel mostly natural. However, be sure to save often as one never knows when they might lose hours of progress due to a simple mistake.
While Strange of Sword City has a fairly strong framework to work with, it only really sells the tone of its world very well. Combat feels like it could be tuned more, and a stronger narrative in this interesting world may provide the player with motivation to push on. There's a layer of polish that feels like it's missing, and it really holds back the title.
All in all, Stranger of Sword City is a far surpassing RPG in gameplay, but is brought down to lesser degrees by a majority of flaws found everywhere else. This does not discount the fun I did have with it though, and I would still recommend it to anyone willing to explore the more forgotten parts of JRPG lineage.