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Rogue Wizards

Rating Summary

Based on 13 critic reviews
Weak Man

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Based on 13 critic reviews
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General Information

Available on:PCSep 27, 2016

Developer: Spellbind Studios

Genres: RPG, Turn-Based Strategy

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power. Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild. In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same. It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.

Rogue Wizards Critic Reviews

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Rogue Wizards is a solid casual roguelike with unique monster designs, perpetually generated dungeons and 10-12 hours of story-mode gameplay. Dungeons themselves are challenging and fun, requiring a bit strategy to defeat monsters which utilize truly unique and interesting attacks. While the boss battles and AI are a little lackluster, the ability to teleport within floors, bonuses for defeating all enemies, and the replayability offered by the Gauntlet mode make Rogue Wizards a good investment for the small price tag of $15.

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Light and simple isn't a bad thing, but Rogue Wizards is too light and too simple, and a tad too slow for its scaled-down design to feel deliciously more-ish. While it's not bad, it didn't leave any real lasting impression barring a mental sigh at what could've been.

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While its story and approach play it safe, the smooth gameplay and optional “perma-death” Hard Mode still bring plenty to enjoy. With a wide variety of weapons and spells to choose from and a unique experience behind each randomly-generated door, it keeps things fresh without stepping too far outside of established comfort zones.

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