Mages of Mystralia
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Critic Reviews for Mages of Mystralia
The basic hack-and-slash action is simple enough to get the job done, but reconfiguring your spells to overcome each puzzle and combat challenge is consistently rewarding
Mages of Mystralia has charm and a lot of heart, but it falls a bit short of delivering a memorable adventure.
Mages of Mystralia is an energetic and clever action-RPG, set in a vibrant and colorful land with a dark history.
Mages of Mystralia's spellcrafting system is a distinctive, signature mechanic. The appeal of the game lies in keeping things just interesting enough to compel the player forward in a colourful setting – finding new runes to unlock new spell possibilities, dropping new story beats to bread-crumb the fantasy plot along. Rewarding puzzles and memorable bosses round out an enjoyable adventure that, even at a leisurely pace, can be explored in under 10 hours, but Mages of Mystralia really could have used some tweaking in its travel and combat, and ends up feeling merely good, rather than great.
Mages of Mystralia, as one of the biggest indie prospects of 2017, presents an amazing adventure that, by an incredible magic crafting system and a gorgeous setting, offers an unforgettable journey, which will everlast with deep attachment.
Review in Spanish | Read full review
Mages of Mystralia is a nice action-adventure-GdR to play and to see, thanks in particular to its great magic system and its mix of genres.
Review in Italian | Read full review
Mages of Mystralia is a cracking game. It successfully captures the feel of 16 bit adventures and combines them with a fantastic spellcrafting system and the sidequests and character development of modern action RPGs. It isn't the longest game and some may find the price a little steep given how cheap so many PC games are, but it definitely deserves to do well and I would highly recommend picking it up, even if you wait until a sale discount.
It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.