Steel Rats Reviews
Steel Rats is an awesome 2.5D platformer that makes great use of motorcycle based combat. The team of four bikers are badass and unique, prompting you to try them all out, and being able to switch between them on the fly keeps gameplay fresh.
There is something enjoyable in Steel Rats, but there is a lot it doesn't get quite right. Against the other games of the season, Steel Rats just can't compete, nor can it live up to the game most people will associate it with.
You are able to move in three dimensions in a 2.5 dimension action-racing arcade game, think of it like driving in lanes. These lanes can take you all over the place depending on the level.
A thrilling world and inventive, easy-to-learn-tough-to-master gameplay make up for its drawbacks.
An interesting fusion of Trials-inspired traversal and robot destruction that is let down by its inconsistent execution
A highly enjoyable and polished if relatively unambitious bike-fueled action romp, fans of high-octane action platforming will be served very well by Steel Rats.
Essentially, Steel Rats answers the question it sets out to ask. Cool as it sounds, if you stuck a circular saw on the front wheel of a motorcycle, it might slash the tire, or sever the brake line, or spark through the spokes. As good as Steel Rats is at world-building, it often fails when it lets you take control. Sometimes the answer it finds isn't the answer it needs.
Somewhere in Steel Rats is a game I would gladly play and recommend. Unfortunately, the pieces just didn’t fall into place often enough for me to call the full game good. The game overall is a very stylistic “okay.”
Steel Rats isn't a total crash and burn, not by any means – I just couldn't help but expect more from it.
If you wish Trials games had more killer robots and allowed you to move in a third dimension then Steel Rats is definitely worth playing.
Steel Rats ultimately ends up being a good platforming game idea marred by unfortunate controls and physics, Combine that with a storyline that seems to be trying too hard to be taken seriously and you're left with almost no driving reason to play other than stubbornness, which does not really equate to fun.