Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.
Roving Rogue is okay, but I got bored after awhile. Once you learn how teleportation works, there's not a lot of challenge, as any enemies introduced as the game progresses are easy to either defeat or avoid entirely. If it ever goes on sale in the eShop I'd say give it a shot, but if you're looking for a challenge, you'll want to look elsewhere.
Players looking for a speedy dose of platforming action might be able to find their fix here, but they're going to have to slog through a number of missteps on the way.
In the end, Roving Rogue makes a bit of a splash with its interesting means of storytelling, but that's about it. From the frustrating controls to the uninspired level design, the rest of the game falls pretty flat.
Roving Rogue departs from a unique and refreshing concept – what in the world happens when videogame heroes end their quests? It doesn't go much further than this, though, and quickly becomes a repetitive and unappealing generic platformer, which is a pity as there was a great potential to explore with such an original premise.
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Roving Rogue is a good game that falls short of being exceptional. The game concept is executed well and it controls nicely, but the concept is a bit lacking.
Once you have mastered the teleportation skill there isn't really anything new to pick up as you play, making it quickly become repetitive
Only the truly masochistic gamers out there should consider taking a look, while everyone else can comfortably move along and avoid the mess.
There is potential in Roving Rogue with its unique narrative presentation and teleporting platforming ideas, but it's squandered by a middling execution. With a glut of superior platformers out there, this is a Wii U eShop game worth passing over.