Almost There: The Platformer
Top Critic Average
Almost There: The Platformer takes a stripped-down approach to enemies and level design and adds a twist: while gravity can kill you, it only has limited power over your movement. It subverts the jumping puzzle game and manages to meld it with a fun brainteaser because the designers realize that a real-world motion (the joystick) doesn't have to play by real world rules.
It's competent and well-made but ultimately uninspired. This is a game you will have fun with and then completely forget about. There are better platformers on Switch, but this one is worth a look if you feel the need to test yourself every time you see a gap or spikes that beg to be jumped over.
Needless to say, if you’re after a hardcore platformer that will keep you on the edge of your seat well into the early hours of the morning, Almost There: The Platformer will do the trick.
I feel like if some more clever gimmicks were implemented, and if the levels were a bit less samey feeling (differing backgrounds rather than solid colors would be nice) then this game would be easier to recommend to more people, but as it stands right now there’s little that makes this stand out compared to the many similar platformers on the eShop, save for this being one of the few video games to be developed from Bangladesh. Still, if you’re looking for a new one to add to your lineup, Almost There won’t hurt!
Almost There is a nice platformer that builds on known mechanics and is expanding levels by building more and more complex tracks. It starts off easy, but quickly becomes hardcore twitch platformer. Perfect for players who want to test their skills.
Review in Polish | Read full review
Yet there is a lot to love about Almost There’s back to basics gameplay and slick control scheme. You’ll need the patience of a saint to complete the game but it’s worth it.