Homo Machina
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Critics Recommend
Critic Reviews for Homo Machina
Homo Machina is based on a fun concept and the whole game is laden with funny puzzles and situations that will catch the player's attention immediately. It could be even better if Homo Machina featured a longer, more enjoyable lifespan and if its controls were improved when it comes to being played on a television screen. Homo Machina is an example of a game that does several things right and which needs more of that.
Review in Portuguese | Read full review
This "fantastic journey through the human body factory" made me smile. Homo Machina is a very concise experience (perhaps an hour or so) but one that's priced appropriately on the Nintendo eShop. While the puzzles themselves are so-so, this eye-catching game is positively wrapped in charm, and I suggest you add it to your Switch digital library.
Tragically short and simplistic, Homo Machina will satiate those looking for a fun little interactive experience about the human body. At $3 however, its runtime of less than an hour puts a huge damper on the whole thing.
An average enough experience while it lasts, the best thing about this easy and short puzzler is the visuals, but the credit for that really lies with Fritz Kahn.
Homo Machina is a one trick pony, but one that has been tremendously cared for.
WORTH CONSIDERING - Aside from having to rotate the Switch to play it, Homo Machina is a fun way to spend a half an hour or so solving small puzzles and learning about the human body. It won’t be everyone’s cup of tea, but there’s definitely some entertainment to be had here for only three bucks.
In the case of Homo Machina I have mixed feelings, as I’ll give it credit for its novelty...
Overall, Homo Machina is merely an average puzzle game with educative elements. Outside of engagement and conveyance issues, it is completely harmless without any other problems to be had. For an experience of about an hour with a price of $2.99, you could do far worse. The art style is by far the game’s biggest selling point, with everything else effectively an extra part of the package. If you are interested seeing the art in motion, it doesn’t hurt to give the game a whirl.