Back In 1995 MastheadBack In 1995 Masthead

Back In 1995

Rating Summary

Based on 5 critic reviews
Weak Man

OpenCritic Rating


Top Critic Average


Critics Recommend

Based on 5 critic reviews
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Game Information

Available on:PlayStation 4May 24, 2019
Xbox OneMay 24, 2019
PCApr 28, 2016
Nintendo SwitchMay 24, 2019

Developer: Throw the warped code out

Publisher: Degica

Genres: Action, Adventure

A throwback to the survival horror and mystery games of the mid-90s 32-bit generation, Back in 1995 faithfully re-creates everything from this all-but-forgotten era of games.

Be transported to a world both concrete and indistinct, where you must uncover the mystery surrounding the disappearance of your daughter, the catastrophe that shook the city, and why you’ve decided to finally return.


- Get lost in the nostalgic world of retro 3D graphics, including low-res models, texture warping, CRT emulation, and fixed CCTV style camera angles.
- Relive the mystery game genre with an old-school user interface and tank controls.
- Explore a sparse cityscape in the year 1995, littered with clues about the past.
- Interact with a cast of damaged characters whose intentions you can never truly know.
- Uncover the mystery of yourself, your daughter, and what happened to the city.

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Review Data

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Back in 1995 Trailer

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Back in 1995 Teaser

Back In 1995 Screenshot 1

Nintendo Life

Ollie Reynolds
4 / 10
Nintendo Life

It feels harsh to draw so many comparisons between Back in 1995 and the classic survival horror games of the '90s, but then again, the former is an intentional attempt to replicate the latter, so it's unavoidable. Unfortunately, by staying so rigidly faithful to the typical survival horror tropes – like tank controls and fixed camera angles – the developer has left out important elements like plot and art direction. As it is, Back in 1995 only succeeds in reminding you why its ancestors were so good in the first place – but perhaps more importantly, why some of them should be left back in the '90s.

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Pure Nintendo

4.5 / 10.0
Trevor Gould

The 32-bit generation is one that I feel more indies should look toward after a plethora of 8-bit and 16-bit inspired titles have already dominated the scene. But Back in 1995 is too visually distracting, too slow, and too short for its $9.99 price. Nonetheless, the idea here is sound. With a better camera, a bit more speed, some expanded gameplay, and less negligence towards full-on emulation, a future installment could provide a nice retro fix.

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1 / 10

Playing Back in 1995 does not evoke feelings of nostalgia, it only insults those who loved horror gaming in the '90s.

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5 / 10.0

There are some clever and innovatively retro-feeling features in Back in 1995 that I must give a lot of credit to Throw the Warped Code Out for. The game has a heart-warming incentive behind it that makes it very likeable but unfortunately, it just doesn’t stand out as a game in its own right. I think the story is eventually the strongest part of this game but it just doesn’t feel fun to play, neither is it scary, so I can’t really recommend it. Developers are releasing remakes now (the recent Resident Evil 2 Remake was fantastic) and removing the tank controls and static cameras for more modern mechanics, which shows that maybe some of these were limitations of the hardware rather than reasons that made the classics great. Personally, I think Back In 1995 didn’t need to replicate everything, it would have been good to see it improve on them.

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