Titanfall Reviews
It's obvious that this is only the starting point for what will be a killer franchise, however Titanfall isn't as revolutionary, or even evolutionary, as some other journalists have claimed. Instead, it feels like a small stepping stone across a pond, a pond which leads to something very special on the other side. It's just a bit of pity Respawn couldn't take us to the other side first, instead making us jump to a stepping stone first.
Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It's certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back. Forget about whether it's an Xbox One system seller, if it can beat Call of Duty, or any similar chatter. All you need to know is that Titanfall is damn good fun.
Titanfall is a shot of adrenaline. It constantly presents you with awesome scenarios thanks to its speed, freedom of movement and accessible content. I can't count the times I whooped and hollered in delight. Win or lose, I was having fun. That's not something I can easily say for its competition. But it also feels a little bare bones, missing some content we normally expect from such games. Regardless, if you're looking for your next competitive shooter, Titanfall deserves your attention.
Titanfall is over hyped, but still a great shooter and has features that I expect to be standard in future shooters.
"Next-gen revolutionary game" does not immediately come to mind when playing Titanfall.
Titanfall is a great installment in the FPS genre, but the campaign leaves a lot to be desired.
Respawn Entertainment revamps the online multiplayer FPS game with their release, Titanfall.
A truly next gen experience provided by Microsoft; this game is your playground and you will want to enjoy every inch of it.
[I]nstead of expending energy on the bells and whistles, Titanfall saves it all for the moment-to-moment thrills, like slamming your titan's eject button at the last second and shooting down an enemy pilot while you rocket hundreds of feet into the air.
Titanfall doesn't offer enough game to replace your COD or Battlefield of choice, and you can immediately tell it was made by the same bunch of dudes that created Call of Duty 4: Modern Warfare. Titanfall is comfort food for FPS gamers. Titanfall is ultimately an evolution rather than the promised revolution and at that price… well, wait for a price drop and you'll get a fun game and not feel had.
Titanfall makes big AAA shooters fun again.
Titanfall is one of the biggest releases of the year, and is sure to be a big selling point for those looking at buying an Xbox One (or gaming PC)
There's so much going on in Titanfall it's hard to nail down the best part of it. Many games aren't as good as the sum of their parts, but Titanfall certainly is, and each section is good enough to stand up on its own.
Titanfall is a very good FPS game that has its flaws, but has mostly positives. The gameplay is excellent first of all, and most importantly, fun. I don't think I'll ever get bored off running across buildings while huge robots are coming to kill me. Titanfall's additions to the online FPS genre have also helped give Titanfall its own identity, and shouldn't be known as "that game that's like Call Of Duty." Epilouge segments although are a small addition, adds a level of panic to the player who is rushing to get to the evacuation point before they leave. The segment also gives players bragging rights as they can claim the enemy team was unable to kill me in the end. I just hope with Titanfall 2 the flaws are fixed because Titanfall is a little gem just waiting to be a golden nugget which I think can be done with some important fixes.
Zip-lining, jump-kicking, dash-crushing and punching pilots into nothingness with metal fists. These are all things I didn't mention, but they're just a few of the many details that add to the game's allure and make those emergent moments happen. You might chain some of those things together after wall-running across an entire map or leaping into your titan from a rooftop. You might prefer to equip a sniper rifle and climb the highest possible point. Just remember, an enemy pilot might follow you up there and snap your neck. You're a camper, so you deserve it.
The ideas behind the design of TitanFall aren't new to the genre, but the resulting combination works well. The pilot gameplay makes incredible use of a map's surfaces and elevations, the Titan gameplay trades vertical gameplay for heavy firepower, and the transition between the two is seamless. The sheer fun and unparalleled mobility that the game provides cannot be overstated. The Xbox One finally has a console-exclusive shooter, and TitanFall is such a damned good one that it's tough to go back and play others.
Titanfall, like my coach, was more concerned with fun than winning. This sense of dedication to a player's good time by offering several ways to contribute, along with the on-point distillation of decades of enjoyable game design, is why Titanfall is already spoken of so highly.
Titanfall may not have done anything to revolutionise the multiplayer genre like it was hyped up to do but has done a sterling job of being the first major shooter to hit a brand new generation of consoles from a studio that is yet to release a game. After six months on the market (at time of writing), it's still a blast, yet it won't be a title that goes down in history. If Titanfall is anything to go by, whatever developer Respawn creates in the future cannot come soon enough, hopefully building upon the strong foundation of this release.
As much as anything, I can't wait to play it again. I want to play it right now. Usually I can't wait to be shot of a game after intensively crushing it for review purposes (even the best of them), but here, I'm ready for more.
Titanfall is a great, fast-paced shooter that introduces just enough new elements to the core recipe so that it feels fresh and exhilarating once more. It might have worked even better with a single-player campaign or some more attention paid to the modes or customization options, but it's still quite worth your time.