Marathon developer Bungie revealed that at the start of the game's content seasons, player progress will be wiped. Bungie, the developer behind Destiny and the original Halo games, looks to bring the tight gunplay and mobility it's known for to the live-service, extraction shooter genre. Arc Raiders is probably Marathon's greatest competition, which features optional progress wipes. It'll be interesting to see how players respond to Bungie's forced progress wipes when the game releases.
The stylish Marathon will be available on PlayStation 5, PC, and Xbox Series X/S beginning on March 5. Marathon just finished its server slam, which ran from February 26 to March 2. According to SteamDB, the game peaked at 143,621 concurrent players on Steam when the server slam kicked off. Going by just player engagement, the server slam seems to have been a success. While players didn't get access to the entire game, it did give them a feel of what to expect once the extraction shooter releases later this week. The consensus seems to be mostly positive, with a few kinks Bungie might need to work out. Some players have reported being put off by a steep learning curve, confusing menus, and sparse player-versus-player...
