Nowadays, when a major game releases, one of the first things players do is hover over to SteamDB to see where its player concurrent numbers sit. It is, in some ways, an early test to see if a game will be a rousing success or an unmitigated disaster.
In the case of Resident Evil Requiem, its 344,214 players on Steam alone painted the picture of a rousing success. On the other hand, Hunter x Hunter: Nen x Impact, a fighting game based on the anime of the same name, was nothing short of a flop with its double-digit counts.
With both Marathon and Slay the Spire II officially out, that trend has continued, with everyone flocking to see how Bungie's live-service extraction shooter fared against a mega-popular indie game sequel. Consider the indie game the clear-cut winner, and it's not just fans who've taken note.
Taking to social media, Mega Crit, the team behind Slay the Spire, congratulated Marathon on its long-awaited launch not before ending with a subtle jab at the current landscape between the two tiles.
"Don't let small indie passion projects like this pass you by just because Slay the Spire 2...
