Rumor has it that simply hearing the words “live-service,” “multiplayer,” or Umbrella Corps is enough to give a Resident Evil fan nightmares for a week – and it turns out Requiem almost gave them another reason to lose sleep. Luckily for us, though, that didn’t happen!
That’s because Koshi Nakanishi, the director of Capcom’s latest hit, revealed in a recent, supplementary video on the official Resident Evil portal that the team experimented with ideas like online co-op and even an open-world setting for Resident Evil Requiem early in development.
“Things like an online Resident Evil or an open-world Resident Evil, which we spent some time experimenting with,” Nakanishi explained, while fans everywhere likely felt a collective shiver without even knowing why at the time.
Fortunately, the developers took a step back to consider what the fan community truly wanted, ultimately concluding that a classic single-player experience was the way to go. “In the end, although we had some interesting concepts, we realized that it wasn't what fans wanted to see or play. So we went back to the drawing board,” he added.
You can check out the clip in the post below, shared on X (formerly...
