Sometimes, it’s the features that feel obvious that take the longest to arrive. In the case of Marathon, Bungie’s long-requested Duo queues are finally taking shape, but not without a bit of experimentation first. Instead of rolling it out as a fully supported feature from day one, the studio has spent weeks testing and refining the experience across multiple playlists. It’s a slower approach, but one that suggests Bungie is taking player feedback seriously before locking anything in.
Over the past several weeks, Bungie has been testing a Duo queue across multiple zones, including Perimeter, Dire Marsh, and Outpost. The mode allowed two players to drop in together instead of going solo or as part of a full three-player squad, which immediately changes how the game feels. For many players, this is the sweet spot between coordination and accessibility, offering a middle ground that the base game was missing at launch. It’s also why the demand for this mode has been so consistent since release.
It’s as if Bungie wasn’t paying attention to what Embark did for Arc Raiders, by testing and then eventually enabling its own Duo matchmaking shortly after the game released. I figured they’d course...
