“There’s Crazy Sh*t” CONTROL Resonant Director Talks Design, Themes, and Inspirations at Tribeca

“There’s Crazy Sh*t” CONTROL Resonant Director Talks Design, Themes, and Inspirations at Tribeca

From The Outerhaven Productions (Written by Andrew Agress) on | OpenCritic

It’s only fitting that New York’s Tribeca Festival should feature CONTROL Resonant, a game that takes place in a warped version of Manhattan. This past Friday, CONTROL Resonant creative director Mikael Kasurinen took to the Tribeca Games stage to chat about the upcoming Remedy sequel. Entitled “CONTROL Resonant: Beyond the Oldest House,” the panel featured game info, special guests, and more.

Nia DaCosta, director of 28 Years Later: The Bone Temple and Candyman, moderated the event. DaCosta asked Kasurinen about the choice to move from the Oldest House, a location made of liminal spaces in CONTROL, out into the wide-world of, as she put it, “Waluigi Manhattan.”

Kasurinen explained that while CONTROL Resonant takes place in a city as opposed to a building, it’s not an open-world game. Each area that protagonist Dylan explores will be its own zone with enemies to take out or tasks to check on before moving to the next one. Players won’t be going to tourist spots or iconic landmarks. “Manhattan has a presence almost as an idea,” Kasurinen went on to explain. It’s a thematically-rich environment for Dylan, someone who’s been cooped up for a long time.

As CONTROL fans know, Dylan...

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