Steam’s Biggest Hit In June Was Made By Just 2 People In Only 2 Months

Steam’s Biggest Hit In June Was Made By Just 2 People In Only 2 Months

From Screen Rant on | OpenCritic

The biggest blockbusters of AAA game development have been approaching a crisis. When developing a single game takes the better part of a decade or more as games continue to grow more sophisticated, what are development studios to do if or when it becomes unsustainable? The question only becomes more complicated when the best-selling brand-new game on Steam in the month of June was made exceedingly quickly by a comparatively tiny team.

Meccha Cameleon is a multiplayer hide-and-seek game where the hiders, embodying little characters that would be right at home on a restroom sign, paint their bodies in order to blend in with their surroundings. The seekers then have a set time limit to find their camouflaged prey and blast them with a paint-shooting shotgun. After being released on June 9, Meccha Chameleon became a viral sensation, which propelled it to the top of Steam's Top Sellers chart after moving more than 10 million copies.

Meccha Chameleon is the work of only two developers, Haganeiro and Lemorion. The former designed the gameplay systems, while the latter is responsible for creating the maps and character models, per IGN. Following Meccha Chameleon's 10-million-sales milestone (announced by...

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