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New Dawn adheres to Far Cry's by-the-numbers open-world formula that's reaching old age. In other words, "It's a good one of those kind of games."
I've gotten some sense of closure after the credits rolled in Kingdom Hearts 3 and it wasn't quite what I wanted, but that doesn't make it unworthy of being experienced. It's hard to say this game was worth the long wait, as the story is still a mess, but Square-Enix showed some real love in crafting this experience. There's definitely some highs, and quite a few lows, but seeing this journey through is ultimately satisfying. And if you've been in it for the long haul, then you'll probably come away pleased.
DiRT Rally 2.0 is a worthy successor to DiRT Rally. The driving/car physics, which feel as sophisticated as anything else out there, are only slightly hindered by mediocre force feedback. The tracks and surrounding countryside are gorgeous in their own right; the environmental lighting and shadows serve to make them stunning at times. The addition of Rallycross serves to make DiRT Rally 2.0 two great simulations in one package.
I went into Tangledeep expecting to enjoy it and it didn't disappoint. The game looks and sounds great, the gameplay mechanics aren't too difficult to learn, you can hang out in lower levels to grind a bit if need be, and the myriad of optional modifiers means you can tailor the difficulty to your liking. If you're looking for a roguelike dungeon crawler to keep you entertained and possibly challenged depending on your settings, Tangledeep should have you covered.
Aside from some technical issues and a somewhat predicable story, Metro Exodus is a fun FPS with beautiful locations, lovable characters and a decent ending to Artyom's story.
Utopia 9 has a lot of good ideas but for me at least they just didn't come together in the end, and the somewhat clumsy controls just exacerbated the situation.
Resident Evil 2 is a breath of fresh (or should I say foul and dead?) air into the bloated world of open-ended gameplay mechanics that, instead of leaving the player feeling empty and exhausted for the amount of options, leave them with a constant sense of tension but knowledge and will to push on. Truly an innovation that proves its necessity.
Vane exists in an enormously stressed and jagged world of puzzle-platforming. Simply moving around feels rough and unfinished, and that's not always on purpose. If only Friend & Foe had more time to incubate its creation.
While Last Year: The Nightmare shows a lot of promise, the game simply feels shallow at the moment. The game can be really fun at times but no progression, bugs and glitches and horrific balance issues can ruin all the fun.
Are you in the mood for an absurdist yet cheerful adventure-platformer about corporate sabotage? Pikuniku just might be your game.
With an approachable learning curve and a forgiving flight model, Air Combat 7: Skies Unknown welcomes players new to the franchise as well as veterans of previous versions. Beautiful graphics and fast-paced action are the very hallmarks of an Air Combat and number 7 delivers plenty of both.
Ashen is a game created in the same vein as some of the predecessors of its genre, like Dark Souls or Bloodborne. It imitates a great deal of the mechanics from those games but also brings a unique and beautiful art style as well a sense of organic progression that enhances the feel of the game. For those lovers of games like Dark Souls, it's hard to guarantee that you'll find the same experience, but there's still a heck of a lot to like about what sets Ashen apart.
Double Cross is a pretty good platformer with an interesting story and stage mechanics, but the game itself feels a tad too easy and short.
Aside from a few technical issues, Subnautica is one of the best survival games out there. Not only is the world to explore beautiful but the narrative will keep pulling you along,
If you haven't already, go get this game, and then tell your friends to get this game, and then go have some fun.
Achtung! Cthulhu Tactics is an accessible turn-based strategy title on the PS4, but it lacks the polish, depth and variety needed to have real staying power.
It felt shorter than the past episodes, but also satisfying to see this story arc come to an end. The surprise cameo was much appreciated, but I think we all knew that character wasn't really dead.
Taking more of a narrative approach while not really offering all that much narrative but definitely adding a little more marvel in the form of cataclysmic weather events as the major antagonist, Just Cause 4 is a shade more than just another Just Cause game. The major gameplay loop of orchestrating chaos remains true to the series but it is meted out just a bit more slowly while unlocking the goodies to perform your opus just a bit more freely. The real shine of the game comes from just whipping about the game world transitioning between grappling, wing suiting, parachuting, carjacking, plane-jacking, and inviting the player to turn the entire island into their own X-games playground on steroids.
As a singular purchase, Flashpoint appears rather modest on the surface. But taken as a whole, it would be impossible for me to go back to a pre-Flashpoint campaign.
Mutant Year Zero: Road to Eden packs interesting combat, open world exploration and lore, and numerous systems that have the player invested in what their characters, but it ends on too early a note to really have any impact.