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Yakuza 6: The Song of Life wraps up the story of Kazuma Kiryu with the same sense of style and attention to quality the series has always maintained. By alternating erratically between deadly serious crime stories, and wildly goofball side activities, Yakuza strikes an entertaining sweet spot that few other series manage. Players should set aside a lot of time before engaging with Yakuza, because like the mob, this is a game that will keep pulling you back in.
Once you get past the hook in The American Dream, there is a decent VR shooting gallery to enjoy; but even that is derailed by the pacing, with the best bits too few and far between.
Q.U.B.E. 2 is a puzzle solver's dream in a gamer's nightmare. There are dozens upon dozens of simplistic button and jump puzzles to complete over a five-hour time span.
The atmosphere is what makes this game. The emotion of the plot succeeds in some places and stumbles in others. The puzzles can be frustrating at times, but not because they're impossible to complete, more so because they seem like filler to extend gameplay time. Overall, the experiences are memorable for the feeling they create in the player, but not much else.
Fe is a beautifully ethereal game that, despite its flaws with plot comprehension and spatial organization, is a pleasure to play. If you're fine with wandering, and don't mind the feeling of being swept along on a journey rather than pioneering the journey yourself, then the weak points of this game will seem a lot less weak.
Pop-up Pilgrims is a beautiful and charming game that is pleasant for a time, until players discover that it carries some backdoor punishments for not getting perfect scores on every level. Compounding the issue, the game never explains this unfortunate mechanic, instead allowing the player to discover how things work when they are already in the midst of their punitive levels. There is no question that the game is well made, and fans of Lemmings-style games will probably find something to love here, Pop-up Pilgrims left me more frustrated than entertained.
I have no skill when it comes to playing this game, yet I enjoyed my time with it. The two most important aspects of the game could have used a lot more support, but I choose to view that as a sign of greater things to come from the developers, whether in the form of a sequel or another product.
Bridge Constructor Portal is a fantastically challenging puzzle game that is dressed in $10 looks. You will not be awestruck by anything the game does, but the challenge will have you wanting more, the humor will keep you smiling, and the silly horn at the end of the level will be enough to know you "did it."
Subsurface Circular has an engaging story with compelling characters that really makes you think about how you'll meet your objectives. While the game is short, clocking in at around two hours, the story itself is enjoyable enough that you really don't mind the short length. For six dollars, Subsurface Circular is worth checking out for the story alone.
Steamworld Dig is a fun game, but it's pretty short and can get repetitive after a while.
If you are extremely patient, then Kerbal Space Program Enhanced Edition has a deep and rewarding game to offer you. But that patience isn't just tested in the tutorial or painstakingly crawling your way over the steep learning curve. It will be tested throughout your entire experience with the pacing, bugs, and even control scheme itself. Kerbal Space Program is a fantastic and unique gaming experience, and it's a valiant effort to bring this to consoles that rarely even attempt games this outside the box, but ultimately it always feels like a port, and one that would simply be better enjoyed with a mouse and keyboard. If that's not an option, there is an opportunity here to get a taste of one of the ways the PC gaming community stays weird, but be prepared to spend a long time chewing on it before you'll enjoy that taste.
EA UFC 3 is EA's best UFC game yet, and while there a lot of improvements, there are still some things like the ground game and the career mode that still could use some fine tuning.
Nit-picky things aside, you end up with a game that plays easier than Madden, is downright hilarious, and won't break the bank to purchase. It really could use a full set of teams (then maybe some fake ones) and players that can speak English, but it doesn't take long for the game to remind you why you are playing in the first place – to kick the snot out of your opponent by any means necessary.
It's always a pleasure when the storyline is as intriguing as the gameplay. The Station is good at both in equal measure. The solutions to the sundry problems on The Station are just challenging enough—not too easy, not too hard.
Digimon Story Cyber Sleuth: Hacker's Memory is a surprisingly deep and complicated game. Coming to the title as a franchise newcomer, I did have some problems assimilating into such an established universe. But underneath all of the anime trappings, I found a solid and enjoyable (if somewhat standard) RPG. I would recommend this game to Digimon fans, and to RPG fans looking for something a little weird.
Kingdom Come is a walking simulator merged with an RPG that takes you down a Wikipedia black hole. Accepting its historicity and deciphering its cerebral game systems is like completing a religious rite.
Dynasty Warriors 9 is a fun and fresh take of the series with the familiar 1 vs 1000 action people expect but frame rate issues and no multiplayer component keep it from reaching it's full potential.
Railway Empire is a game that has a lot of promise, plenty of substance, and can be enjoyable to those who have 20ft train sets in their basements. However, most will find this game poorly designed, easily finished, and a tedious use of their time. Suddenly doing laundry sounds like a good idea.
Aegis Defenders is probably one of the tougher games I've played in recent memory, and that's all thanks to the tower defense sections. Fans of that genre probably won't have too many issues, but newcomers playing alone might find those sections pretty daunting until they master switching characters, learning the arena layouts, and know what traps to use when. If you have a friend to play co-op, you'll likely have a much easier time. Still, it's a pretty good game for GUTS Department's first outing.
Ruiner is a fun and fast twin stick shooter that ends all too soon and leaves you asking way too many questions.