DarkZero
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Even though the main game wraps up the story nicely, albeit with a fairly predictable ending, now that we've seen it's possible to both add depth to the characters and their lore, and push the gameplay to the next level with the Nightfalls DLC, we want more.
There isn't much left to say about Shantae: Half Genie Hero; longtime fans have no reason at all to ignore this latest (and possibly greatest) entry in the series, and players itching for a polished platformer with a gorgeous presentation and a whole lot of charm have even less reason to miss out. As long as the community continues to vote with their dollars, Wayforward will continue to grant the wishes of old-school gamers everywhere.
Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that's totally fine.
Regardless of just how many improvements and additions Final Fantasy XV will undergo in the next year or so, the game is far from perfect and hardly the entry that unifies the fanbase, be they long devoted fans or burnt out from the past entries. What the game is, however, is a flawed but still fun masterpiece that looks and plays like no other Action/RPG hybrid out there and is still worth a cursory glance, if not a full commitment.
In many ways The Council is a brave step forward for narrative adventures; offering a multitude of ways to mold your character; more so than any effort in the genre before it.
There are incredible things going on in Kingdom Come: Deliverance that it's a shame I have to score it lower than I would like, due to the issues with bugs and glitches that soil the experience.
Without a doubt, the PSVR needs more games like Moss; its use of VR prioritizes long-lasting immersion over cheap gimmicks that end as soon as they begin, and it also shows how VR tech can be used to create a more personal engagement between the player and the character (waifu simulators notwithstanding).
The game is seriously addicting thanks to the gratifying mechanics and simple, fun premise that it's built on. I can see myself jumping online almost daily to claw my way through the ranks but I do worry that the long wait times for matches will only get worse if High Horse Entertainment don't manage to pull in some more players. I wish them all the best and hope to see Disc Jam continue to be supported by them for the foreseeable future.
Mulaka is not a perfect game, but it makes sure to show the uniqueness of the Tarahumara culture and demonstrate that Mexican culture can be interesting.
A basic platformer with the same old clichéd mobility tools and a pretty underwhelming world to be a part of just isn't enough to make its mark these days, making Shu feel a little played out. It's by no means a bad game, but hardly a good one too; it falls quite neatly into the comfortable, average middle-ground.
Overall the story never really grabbed me and seems underdeveloped but it's a not a story driven game, it's a game driven by gold and exploration. This game is a great port and one I would recommend any switch owner pick up as it's fun to play. The great things is Steamworld Dig 2 is already on Switch so you can go pick that one up straight after you finished the first one.
Darkest Dungeon still remains a fantastic, dark RPG on its move to the Switch, one that offers a challenge stacked with replayability.
It may sound like I'm dishing out a lot of praise but I think just 'fun' describes Aegis Defenders quite perfectly.
There may be much of Rumu's narrative that is not wholly original, but the story excels as it engages modern human sensibilities.
I don't often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo's approach I must speak up when I see failings.
With over 100 levels, cartoony graphics, a low price tag, simple controls and humour to boot this is worth a few hours of your time but don't expect too much replayability above restarting the level over and over.
That's pretty much Fallen Legion in a nutshell – it has its fair share of ups and downs but I still really enjoyed my time with it.
There's a creative mind-bending aspect to some of the puzzles – at the right zoom level panels can be visually combined in clever ways. It really is a very carefully crafted game and I found the difficulty level just right – both pleasantly challenging and satisfying. While over quickly, I really enjoyed Gorogoa.
Son of Scoregasm has the mechanics in place for some addictive high score attack gameplay.
With it's sandbox style approach to escaping at time you might find yourself flapping in the wind and unsure what to do next. The pacing of the game has been improved since the first one too much less waiting around. The 16bit style of of graphics have also been improved the game overall looks and plays great.