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Normally, I’d say that Dawn of Ragnarok is just more Assassin’s Creed, but in a different environment and with different enemies. However, I do believe it’s time for Ubisoft to get rid of the Assassin’s Creed naming scheme from everything related to Eivor’s Viking saga. I think this is just piggybacking on the Assassin’s Creed franchise without bringing anything new into the mix.
Distant Worlds 2 is a rich space-based, real-time strategy experience that can provide hundreds of hours of fun to a dedicated fan. The writing and narrative aren’t interesting enough but the mechanics more than make-up for this weakness. The automation options are deep and make it easier to focus on certain aspects of the 4X concept, delegating the rest to a decent computer algorithm.
FAR: Changing Tides even when it's at its best feels like the game world itself: empty. It feels a bit that the game aspect was less important than the experience part. I believe FAR: Lone Sails offers a much more dynamic experience than the sequel.
Submerged: Hidden Depths is an interesting experience that will certainly bring back those who loved the first installment in the series. The exploration is engaging, the world has plenty of secrets to discover, there are plenty of cool moments to be a part of. The lack of conflict makes the game stand out from the crowd and will certainly attract an audience.
Elden Ring is everything that I dreamed of and more. Although I did expect From Software to refine the Souls recipe, I was quite surprised by the large amount of new mechanics and how well the Souls formula has been implemented in an open-world environment.
Quest for Infamy is an archaic game, that was not adapted well to modern consoles. It has several design and gameplay issues, yet after finishing it I had to admit that I had fun with it. It may be just the nostalgia for the games I played in my teenage years, but Quest for Infamy managed to engage me in its world and story.
What Lies in the Multiverse is a short, but intense experience. Unfortunately, the fun is overshadowed by the loose control scheme and the fact that not even the latest patch fixes the issues of the corrupt save file. It is too bad, especially since the character design and the dialogues are quite inspired.
At the end of the day, if you're a big fan of ACC and want to get the best the game has to offer, this new-gen release is exactly what it's supposed to be. It's one of the best racing sims ever created, and the new-gen improvements are exactly what ACC needed in the first place.
Zombie Rollerz: Pinball Heroes has a solid core gameplay loop but lacks any extra elements that can keep players engaged for a long while. The narrative is almost non-existent, characters are bland. Even the rogue elements seem like an afterthought, a good way to justify multiple runs but nothing more.
Dealer’s Life 2 is a niche game that’s best enjoyed in short sessions over a longer time frame. The haggling mechanics balances revealed info and hunches well and the special events add some needed variety. But after around one week of in-game time, I start to get annoyed at the randomness of the objects and the very rare items I lack the money to try and get.
But at the end of the day, it's essential to always know what to expect. GRID Legends isn't by any means supposed to be a racing sim. It's still an arcade title, and as long as you have this mind, there's absolutely no chance you'll end up disappointed.
Martha Is Dead lives or dies by its core narrative and ability to immerse the player in it. I like the way it mixes the personal with the historical. I appreciate the care with which the developers have constructed the game world and I even like most of the photography-focused challenges.
Crusader Kings III has good mechanics and production but what sets it apart is the way it connects to the era it depicts. The experience leans into role-playing and personalities in a way that feels true to the image that most players have about the period between 867 to 1453. Without striving to be educational, the Paradox title also manages to be an excellent jumping-off point to learn more about the period, its main characters, its social dynamics.
Infernax uses retro elements very well, but this is not an experience that simply appeals because of nostalgia. The core mechanics are very good, the action is fun, the level of difficulty can be tweaked to suit both veterans and newcomers. This is how modern developers should approach old ideas.
Unfortunately, DW9E is clearly a title that's first and foremost aimed at fans, and to them, it just feels like a half-baked release. Koei should have used the one extra year for further polishing, so be ready for an avalanche of negative reviews when the game launches tomorrow.
Edge of Eternity oozes the enthusiasm and passion of its developers. The exploration is mostly rewarding, the combat system is engaging, but the lack of focus when it comes to gameplay elements and the uninspiring story make it ultimately unremarkable. It is a big achievement for a small team, but it is not a game I can whole heartedly recommend.
Kingdom of the Dead is the work of a developer who understands what makes classic first-person shooters so fun and captivating. The game is unafraid to be a little unfair. It takes skill to chain headshots, it is hard to deal with big groups of mixed enemies, especially on the higher difficulties. But it feels very good when you ace a boss fight with just a bit of health left over.
The Waylanders is to be commended for the way it takes Celtic mythology and extracts cool moments and conflicts. It’s a great jumping-off point to learn more about the Tuatha De Danann and the stories of pre-Christianity Ireland. It also tries to innovate party-driven RPG combat by focusing on formations and their advantages.
Sifu is a memorable game. It is also a hard game that rewards patience and the willingness to perfect yourself. It is not perfect, but it is fair. One of the few negative aspects we encountered is the camera control that in some scenes it is not just a pain in the ass, but it can cost you an entire run. Another thing we would have oved to see is a more detailed character building, where the story is not just a frame for the action.
Dying Light 2 is bigger and better than the first game. It improves on the original in every aspect while keeping the same formula. It’s a grindy game that can take either hundreds of hours to complete, or just a regular open-world action-adventure that you can finish in about 25-30 hours if you’re just interested in the main story.