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Luckily for publisher Live Wire, its bare-minimum localisation work and stumble out of the online gate aren't destructive enough to drag the excellent Espgaluda II down too much, and underneath it all the game feels as fresh and well-designed as ever. The flexible risk/reward scoring system allows long-time fans to decide for themselves (to a certain extent) how much trouble they want to get into while still allowing newcomers enough leeway to enjoy an intense and visually spectacular shmup experience.
Residual is a comprehensive survival experience that fans of the genre will absolutely adore. Exploring the procedurally generated planets feels a bit daunting at first, but when the game opens up and starts dishing out essential resources, it becomes a lot more manageable. There are a few teething issues that we hope will be ironed out in time, like the confusing inventory UI, overly frequent need to eat/sleep, and the slightly dodgy navigation controls, but overall Residual is a fun, engaging 2D survival game that can sit proud alongside genre heavies like Minecraft and Don't Starve.
Big Rumble Boxing: Creed Champions is a solid take on the Rocky/Creed franchise, celebrating the wide variety of fighters that contributed to the series over the years. The gameplay is rather basic for the most part, with little deviation in style between the characters, but fundamentally the fights all feel fun and it's incredibly satisfying when you land a knockout blow on your opponent. The graphics benefit well from more stylised art design, but limitations with the arena's crowds do stand out. If you're a fan of Rocky, though, then you'll definitely want to step into the ring and try this one out.
Murder on Eridanos is an entertaining final slice of DLC that leans into the narrative elements of Obsidian's action RPG, delivering plenty of well-written dialogue and characters in the process. Yes, the combat is pretty much played out at this stage and the whole thing feels a little bit too linear, but this is still an enjoyable return to one of our favourite action RPGs of the past few years that's well worth picking up if you enjoyed the core campaign.
Ultra Age is a solid indie hack-and-slash effort that delivers some fast-paced combat and a handful of unique mechanics to keep its battles interesting. It may have some ropey voice-acting, the graphics have predictably been dialled back on Switch and there's the occasional frame rate wobble here and there, but overall this is a surprisingly decent budget effort that's well worth taking a look at if you're hankering for some Devil May Cry-style action.
The customer is always right, so the saying goes, and as customers of this game, players can have some legitimate complaints about the service. The platforming is not fun: sadistic design choices are realised with lacklustre materials. But BloodRayne doesn't care. The combat, when you're allowed to play it, is unique and raucous and deliciously convoluted, with a skill ceiling as high as a gothic cathedral. BloodRayne isn't here to take your order; it's here to suck your blood.
WarioWare: Get It Together! is a triumphant Switch debut for the subversive series that makes some daring changes to core gameplay, resulting in the best entry in the franchise to date. With a generous roster of playable characters, lots of solo and multiplayer modes to dig into, and stages that cleverly adapt to your choices on the fly, this is a superb compilation of hilarious microgames that delivers more ways to play than ever before. You'll laugh, you'll cry, you'll dodge bird droppings on a skateboard. So grab a few friends or family members, break out the controllers, and gather round the TV - WarioWare: Get It Together! is essential stuff.
Monster Harvest is a good example of why great ideas also need to be followed up with great execution. There's nothing wrong with the idea of a farm sim with monster-catching elements, but Monster Harvest does a rough job of convincing you of that. The monster RPG content is so poorly done that it might as well have not been implemented at all, as it clearly took focus away from the decent farm sim portion of the gameplay. Amazingly, the farm sim gameplay still redeems this enough that it's not a complete dumpster fire, but we'd only give this the barest of recommendations to anybody looking for another entry in the genre. Take our word for it, you're much better off just starting over with a new farm in Stardew Valley, or picking up Rune Factory 4.
Overall, Trufflepigs is a little too short, a little too slow, and a lot too much of the unlikeable Beth. As a proof-of-concept of what Thunkd can do, it's promising, but limited graphics, poor accessibility options (although text size is changeable), and unskippable dialogue that grinds the entire game to a halt make it hard to recommend.
Baldo: The Guardian Owls is a beautiful looking Ghibli-esque adventure that draws you in with its wonderful art style and atmosphere and then beats you into submission with its bewildering gameplay. This is an excruciatingly frustrating game filled with bad design choices, clunky combat and traversal, a terrible UI and map and instant, unfair death waiting around every corner. For a small number of gamers who thrive on pointless, unfair punishment, there may be some joy to be found here. For everyone else this is one adventure you'd do well to avoid taking.
Despite those technical issues (and the disappointing lack of accessibility options) this is still a visual novel worth experiencing for fans of the genre, or those drawn in by its blend of coffee shop setting and paranormal quirkiness. This Switch port, however, doesn't necessarily show it in the best light.
Dodgeball Academia does admittedly come together in a rather compelling way, but we're critical of the independent elements that make up this package. You might find yourself caught up in the storyline, which could potentially make up for its other shortcomings, but we found it a little disposable. It's clear that love has been poured into this adventure and it's absolutely superb to look at and listen to - we just wish the central sport was a more enjoyable to play and the dialogue wasn't so interminable. You might dig this game more if you get hooked into the grind, so to speak - battles are over quickly and levelling up is always fun - but overall, if you're not willing to get by on sheer aesthetics, you might want to dodge this one.
To add a slight downer on proceedings, neon signs adorning crumbling buildings and barren hills in the background rubbed us the wrong way. To be clear, Golf Club Wasteland isn’t a game for children thanks to the colourful language featured on the radio, but a few of the neon signs were just needlessly childish, if not entirely inappropriate. These featured seemingly random words plucked from the urban dictionary which completely pulled us out of an otherwise pretty engaging and deep narrative. Not enough to totally spoil our pleasant little post-apocalyptic walk, but enough to be irritating.
Sonic Colors Ultimate is well-executed revisit of a high point in Sonic's long career. Most of the quality here stems from the content of the original, rather than the new additions and tweaks for this re-release. Things like the Jade Ghost and extra customization options are welcome, but not game changing, and the musical and graphical improvements are minimal. At the end of the day, though, this is still a well-performing, portable version of a classic and that's arguably all that it needs to be. We'd give this one a recommendation, then, to anyone who has yet to experience Sonic Colors, as this is certainly the best and easiest way to try it out. If you're a fan of the original, we'd still say it's worth a punt - you'll still love the game on Switch. Just be aware that this isn't a massive overhaul of what came before.
The concept of Super Animal Royale is very now – it draws on all the familiarities of modern mainstream gaming. In a way, then, you could say it's cutting-edge. In another way, though, it's all just very familiar, to the point that it's strangely unremarkable. No individual aspect of it stands out, but it does form an endearing whole. It feels cool to play (when there's no grievous lag), the map is compelling and the battle royale formula is as much of a buzz as ever. The monetisation model is not in-your-face and the player base is certainly there. It's free, it's under a gigabyte, it's fast, and it's a good laugh. Why not download it?
Making The Doctor a background character was a stroke of genius in making the cast (and you, the player) seem vulnerable – much like “Blink”, there’s a real sense of atmosphere to this game. It’s so well done that it almost seems effortless, with only its short length and a few less organic moments of the introductions to new mechanics clashing with the necessity for the narrative to move forward. Overall, though, it’s easily, comfortably the best Doctor Who game we’ve ever played – yes, even better than Dalek Attack on the Amiga. So good, you won’t want to blink. But you should, or your eyes will crust over.
Rustler attempts to take us back to classic top-down GTA action in a neat medieval setting but poor performance, shoddy controls, weak humour and a dull, short campaign hold it back from reaching its potential. There are glimmers of good stuff here, a few fun pop culture references, those beat-boxing bards and a good-looking world to stomp around in, but the game underneath is just so underwhelming and uninspired and, in the end, it all feels like a big step back from its most obvious inspirations.
Secret Neighbor is, in theory, a meaningful and intriguing spin-off from Hello Neighbor, introducing multiplayer elements that really should work quite well. In practice, however, the game suffers from poor controls, unremarkable environmental design, and quite frankly, its own player base. Matches turn into insufferable spectacles of chaos, and even when players commit to the game's rules, it's still completely unbalanced, favouring the incredibly powerful Neighbor each and every time. Even if you're a fan of asymmetric multiplayer games, you're better off skipping this one.
Oskar Stålberg has made a charming and compelling toy for imaginative play. Anyone willing to project themselves into its worlds and tell stories to themselves as they build will have a great time (although young kids might need assistance with the controls). Raw Fury claim to care about “experiences and emotions” not “genres or mechanics”. If that’s where your priorities lie, too, then give Townscaper a shot.
Mayhem Brawler is way, way better than it has any right to be. It looks good, plays nicely and only really suffers by comparison to its bigger brothers such as Fight'N Rage and Double Dragon Neon. The animation is lacking compared to these titles, but it's still perfectly acceptable, and the slightly generic environments are too busy to really pay much attention to. With a world this interesting, we'd love to see another game take place in Mayhem Brawler's universe.