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As a fan of the RPG genre, I love how strategy based thinking has been perfectly mixed with heart pounding action. The biggest concern with Rougelike permadeath is avoiding the feeling of staleness and there is no concern of that here. For one of the best Indie experiences on the Switch so far, the small investment into learning the complexity of the inventory system is more than worth it.
I enjoyed my time with Double Dragon 4, it looks, sounds and plays exactly how I remember it back when I was a kid. The addition of new modes, being able to customize the controls and fun local multiplayer will make this one I most certainly will break out when friends are over. I mean how often do you get the chance to show somebody a purple version of Abobo getting tornado kicked.
It has a purpose in theory and might have been acceptable in its current form several years ago, but more efficient ways are on the way to get a sports fix. And with Baseball Stars 2 hopefully coming from Hamster and the fingers-crossed dream of mine that Super Mega Baseball 2 will touch 'em all including the Switch, we won't be lacking for smart baseball options. In a simulation game, I'd at least like to bring Youppi back to a baseball stadium, but that'll have to wait 'til next year.
After beating Metroid: Samus Returns, my skepticism washed away, mostly thanks to the fact that this 3DS game pays a loving homage to the greatness of past entries while adding enough new elements to feel like a fresh and wonderful modern experience. With their powers combined, Nintendo and MercurySteam basically struck gold with this game. Samus Returns is a dynamite entry in the fabled series and deserves to be mentioned in the same breath as Metroid: Zero Mission and Super Metroid. If you've been waiting for a new 2D Metroid game from Nintendo for more than a decade, you owe it to yourself to play this game.
The new elements provided a nice change, but by the conclusion I couldn't help but trust my first instincts. It tries to spice it up with some abilities, but ultimately it's about the core mechanic of throwing the spear. While fun and satisfying to nail an enemy from across the screen, the well runs dry towards the end of your journey, especially with the spike in difficulty when dealing with bosses.
You are asked to make a boring leap of faith in the hopes of finding rewards. Everything else about the game works. Exploring the world hasn't been better than this and the style just pops on the Nintendo 3DS. Newcomers and veterans alike will find a lot to love, but also need to go in with lowered expectations about the combat.
My brain got a workout plotting courses on 2-dimensional paths that don't exist in the 3-dimensional world but the reality warping experience was worth it.
Super Sidekicks takes simple mechanics to the extreme, but in doing so creates an experience that's chaotic and often frustrating. Lovers of the beautiful game are going to need to wait a bit longer for a worthwhile representation of the sport on Switch.
All in all League of Evil is a very hard but ultimately just simply okay platformer.
The truth is, even if the game looks appealing to you in some form, if you have a smartphone of an average size you're far better off getting the game in that space. It's important for the Switch to have a diverse lineup that includes something for everyone. Unfortunately in the case of Boost Beast, even lacking an alternative for a simple and traditional match-3 experience, I have a hard time recommending it to anyone.
The developers at Ubisoft Milan and Paris took their time to figure what works about strategy games and elevated it to a form that can be enjoyed by many. Add to that the pure cleverness of the adventure, and what results in an absolute must play for Nintendo Switch owners. This is the best game the Rabbids have starred in and they only needed Mario to achieve it.
All in all, forma.8 is a game that presents a lot of very fresh concepts that absolutely deserve to be explored further.
They strike a great balance of accessibility and challenge, and even give the option for players who want more of a challenge to do so. The only glaring flaw is the limited content the package has to offer. While there are some incentives to revisit levels in the form of challenges, those dry up relatively fast which left me wanting more.
Besides Tetris, puzzle games have had a hard time keeping my attention. As we're finding out with the Switch, games I wouldn't have previously enjoyed are finding new audiences with its ability to play quick snippets of games anywhere you go. Piczle Lines DX is a perfect example of a game that works great in any situation and provides so much content that only the most puzzle-obsessed fans will be able to get through them all, maybe.
The story is great, the acting is top notch and Telltale did a great job of capturing the spirit of Minecraft. If you're a fan of the Minecraft universe and enjoy kids movies with humour to satisfy adults then you will enjoy this—what I will continue to call an "interactive movie".
Chicken Wiggle is an intuitively-designed, tightly-controlled 2D platformer that has the potential for an unlimited amount of content. 3DS owners that pick this game up are getting a great value, despite a few minor issues that I had with the game. Atooi has once again crafted a fine, challenging platformer that is easy to recommend to any fan of the genre.
All in all, Use Your Words executes well on what it sets out to offer: An accessible party game. Your mileage will definitely vary with the amount of people you have to play with, and three people are needed at minimum to play. But if you have enough friends at your disposal there is definitely a lot of fun to be had in this game, and it will certainly create great memories with your friends and family.
Sonic Mania is a delightful return to the 2D platforming style that first made the hedgehog a star. The love from the development team for 16-bit Sonic is evident in every moment of the game. Fans of classic Sonic must buy this game, but the excellent level design, music, and graphics will please all people who enjoy a well-thought-out sidescroller.
The enemies and objectives don't really change for the most part, but at least they give you a reasonable challenge. The game is perfectly fine with those looking for something quick and flashy, but don't expect something you will remember months from now. With 6 hours on the counter, it's over before you know it.
Depending on your skill and luck, Ironcast can be a fun 10 hour or so romp, fraught with many failures but likely numerous last-second victories and absolute dominations. The mixture of turn-based strategy and match-three puzzling is novel and for the most part, works extremely well in the rogue-like permadeath structure. The tedious and humdrum story can be tiresome, but if you focus on honing tactics to take down your rivals while building up your gear and abilities, Ironcast is a fantastic and unique game.