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My own lack of creative ability is keeping me from getting in and writing a great song in Composition, but even going back and getting the bubbles I’ve missed during the first playthrough will keep me hopping to Tadpole Treble. Definitely look into it if you have a creative spark or just love rhythm games.
The framerate drops also hurt the experience a bit. But in the end I just relaxed and enjoyed my time with Buddy & Me. Sometimes that’s all I need.
While the story is a little linear and straightforward, the bonus missions make up for it with untold tales and new voicework. Like with seemingly every Lego game, if you're not into the source material, buyer beware. But if you're into Star Wars and want to relive the thrill of The Force Awakens, this is the best way to do so.
Mighty No. 9 isn't a bad game, but it's generic in gameplay quality and suffers from technical issues that hamper the experience. If you wanted a brand new 2D platforming experience in the vein of the old Mega Man games, then this is probably something worth your time. Just don't expect anything more beyond that, and be ready to restart your Wii U in case of a bug or two.
Dragon Fantasy: Tome of Ice is a good game, made with heart, but I just didn’t find it very engaging. The whole thing feels kind of vanilla, with the exception of the writing. I suspect your mileage will vary based on how much of a fan you are of SNES-era RPGs. With a few exceptions, it’s not an era I yearn to relive, so I didn’t get much out of the game.
I do expect that the majority will be disappointed with the lack of specific Mario and Sonic touches, which is totally justified. From all the games in the series, this one shows the roots of the characters the least. Depending on how far your love for these franchises go, it will impact your purchasing decision more than likely.
There are very few RPGs that I wanted to see 100% completed, but darn, I am glad that it is this one. The game is nuts, lives in its own little world and doesn't take no for an answer. And you know what? That is why I will be playing it again and again in the years to come.
I'm glad that I got to see the series through to the end. Though it answered some of the questions I had while replaying the prior games, the execution of Zero Time Dilemma itself has some rough patches and relying on our message boards/GameFAQs/other places of ill repute is going to cause a lot of problems for those playing it day one. If you haven't played the two prequels, at least play Virtue's Last Reward first.
They will push you to the limit in a race to save your spaceship. Making mistakes isn't an option and acting fast is your main task. Futuridium is fun through and through, and it deserves your download sooner rather than later.
Scanning the environment is needed to fully 100% the game, but it felt pointless. Next to that, there were some obtuse moments that were better left out entirely. We had no reason to return after our initial run, so the security guard's tale probably won't generate much buzz.
A lot of precision is needed, so having a controller with the buttons closer to one another is important. You won't beat the feeling that it is sort of floaty, but players will get the hang of it eventually. And when you do, it just comes together in a grand way.
There are very enjoyable gameplay aspects, but your main weapon will give you a lot of frustration. Add to that the leaps of faith and the underwhelming selection of bosses, and you just have a mixed bag. A mixed bag that will a bring a smile now and again, but that is about it.
At the end of the day though, I found Asdivine Hearts more or less okay. It does what it says on the tin and the game is competent enough to give it a go. There is nothing really outstanding about the game. The battle system and interactions are certainly fun, but I am unsure if most will be willing to sit through 20+ hours.
While it lasts however, I still had fun and so did the players I played with. Sometimes it is enough to grab some controllers, put your mind at ease and have a few laughs. That is what Chompy Chomp Chomp Party provides plenty of!.
This is why the implementation of the short mission waves and story could have been handled with more grace. If you can stick with it though, there is always a reason to turn back. Playing a few rounds never gets old!.
The level design is all different and unique, but the locations and the story are nearly identical. Zero is a great start for a new Star Fox series, but it's also a start that features a lot of stuff we've seen before. I enjoyed saving the Lylat System once again, but give me a year and this experience might just blend in with Star Fox 64 since it shares so much DNA with that classic.
Here is where it’s a little harder to justify. As a party game it’s a great experience to have with your friends, and one that can only be accomplished on Wii U. As a single player offering it may not keep you entertained.
It is a lovely 2.5D puzzle-platformer where focusing on your surroundings is the highest priority. If you can forgive a few missteps and love to experiment, you will no regrets playing this one to completion.
I had a lot of fun playing through Risky's Revenge. And while it was ultimately a shorter experience than I'd have liked, it most definitely didn't wear out its welcome. A clever, charming Metroidvania with some intense platforming bits, Shantae: Risky's Revenge – Director's Cut is a must play for fans of the genre.
The bigger issues, which you will find in the game's presentation, can be less excused. Framerate dips and out of sync audio provide more problems than the game can chew. At the end of the day, I liked Infinity Runner enough to play through it, but that is about it.