Cubed3's Reviews
Final Fantasy XV Pocket Edition HD is a fun little accompaniment to the original and certainly a preferential option for those that want to re-experience the original without investing an ungodly amount of time. That being said, the flaws are rather glaring. It's all far too simplified, and the old-school aesthetic would have been greatly complemented by adding in a turn-based, classic Final Fantasy combat system.
Just Dance 2019 is exactly like Just Dance 2018, 2017, and so on. In other words, it's extremely fun… but it also feels like a cash-grab, since it doesn't try anything new. Also, the 400+ long song list, arguably the bulk of the experience, remains hidden behind a subscription… albeit, a reasonably priced one.
Leisure Suit Larry: Wet Dreams Don't Dry is part tribute, part return to form, and, finally, probably the best attempt to bring the series to the new millennium so far. While this is certainly a breath of fresh air after the retched Box Office Bust, however, it could also be much better, first from a gameplay standpoint, but especially when it comes to its naughty humour.
It is great to finally see the Taiko series released in Europe, even if it is at the cost of having the drum kit available to play it with...which was kind of the whole big selling point of it all. Without having the drum to test out, it is difficult to tell if Taiko no Tatsujin: Drum Session! is an inferior game without it, but it is still most definitely a fun rhythm title in its own right with the regular controller. With only a few note types - and, therefore, buttons - to remember, this is simple to pick up, and the support options make it highly accessible to rhythm casuals. The higher difficulties and plentiful options to add handicaps allow experts to test themselves freely, too. For a very Japanese themed rhythm game that is chock-full of tracks, Drum Session! is well worth a beat.
Friday the 13th: Killer Puzzle might have a simple concept and an even simpler look, but it manages to be a bloody (pun intended) good game, with many stages to complete, and with the puzzles getting progressively harder and more complex at the best possible pace. Apart from a very low replay value, fans of the genre are definitely advised to give it a shot.
Above all else, Fire Pro Wrestling World presents a level of freedom not often seen in videogames. Dedicated players have every opportunity to craft their own wrestling experience. Whether this experience adheres strictly to well-known promotions or something wholly unique is up to them. Anyone seeking a solidly crafted and entertaining experience won't be disappointed, either. The action is soundly compelling, and there's enough depth to stick around for the long term. It's also worth taking the time to explore both the Mission and Scenario modes, as they really add a lot of flavour to this excellent wrestling game.
Starlink: Battle for Atlas is a surprise hit for Nintendo Switch. Furthermore, embedding Star Fox in was a masterstroke. From a surprisingly good score and audio cues from characters, to stunning vistas and scenery, there are many positives to be had. There will be many who appreciate the large number of tasks to do, but others will be deterred by the repetitiveness of them, although these are largely optional. The main issue is essentially asking what point of sale is the best value for money as no option is cheap. In fact, to enjoy all of Starlink's content can be a costly affair but even jumping in with the Standard edition or Starter pack is still £20 more than other AAA titles. Unfortunately, these barriers to entry can ruin the enjoyment for those who opt for lesser packages.
Fast Striker is solid all round. It has four modes of ever-increasing challenge and complexity. Novices are able to get a feel for the game, while Maniacs can push their skills to the limit. The shields are an interesting idea. Under the right circumstances, they are a satisfying means of escape, yet they can also be a crutch. If they are always being exhausted, it's proof that the player needs more practice. Overcoming the impossible is what STGs are all about, and this title clearly understands that mantra.
Overall, GRIP Combat Racing is a fantastic spiritual successor to Rollcage racing that doesn't just pay tribute to the series, but also carves out its own nuances. It's a highly intense and visceral experience, which pulls no punches in terms of both its challenge and its depth. The visuals are amongst some of the best within the arcade racer genre, whilst the soundtrack is the perfect accompaniment for the action on track. Better still, the handling is surprisingly detailed and easy to appreciate in conjunction with the imaginative tracks, which are full of gravity-defying labyrinths and heart-stopping jumps. The lack of in-air weight-balance modification and performance enhancing upgrades is slightly disappointing but, overall, the fundamentals are so addictive that these minor drawbacks are neither here nor there. GRIP Combat Racing is a highly concentrated experience, with a wealth of single-player content that's only complemented by its multiplayer components. Brilliant.
Unfortunately, Swap This!, like most matching puzzle games, is exactly that: just a matching puzzle game. It looks good, it will satisfy your need for something fun and casual-friendly, and it carries a killer price... but don't expect something more out of it.
It is more of the same for Valkyria Chronicles 4 - and that's no bad thing. Going back to what SEGA did best with this series following the awful Revolution was really all that was necessary, even if it might feel too familiar if coming off of playing the first game recently. Comic book visuals, a story based on World War II, appealing anime-like characters, a mix of overhead and third-person strategic and real-time gameplay - there are so many crazy ideas melded together, and yet it all comes off so well. There still isn't a series much like it.
We Happy Few is a warning to any developer about the vision and ambition of a game overtaking the ability of the team to deliver all aspects of it.
One day, Dragon Quest may succumb and drop turn-based combat. Thankfully, that is not today. Echoes of an Elusive Age may play it very safe, but the carefully balanced combat and wealth of ways to build the characters keeps things from getting boring. The sheer density of content in the main quest means it will take a staggering amount of time to complete. Compounded with some entertaining and charmingly written side-quests, this journey breaks the 100 hour mark easily. There can be a few too many instances of catering to the lowest common denominator that even the hard mode modifiers can't fix, but if it means more people can enjoy this amazing game, then so be it. The only thing holding back what could be almost a masterpiece for the genre is its terrible soundtrack.
A decent tie-in game, something many anime properties never receive, but ultimately My Hero One's Justice can't live up to the standards set by the likes of the Naruto Ultimate Ninja Storm releases or even Dragon Ball Xenoverse titles. It's fun and filled with things to keep fans of the series happy, but those looking for a complex and challenging combat system won't find it here.
Bundling two of Konami's most beloved games should have been the easiest sale in the world. Instead, what is here is something that doesn't quite hit the mark. The ports are competent, but they could have been so much more. Instead, it seems like effort was spent on including meaningless features that don't really benefit anyone. Introducing force feedback to old games just seems like a bad idea in general. Still, Symphony of the Night and Rondo of Blood are classics. They deserve to be played, even if it is through Castlevania Requiem.
Episode 1: Roads sets Life is Strange 2 up for potentially great things, but the entertaining moments are extremely fleeting in what is clearly intended to be an emotionally-driven adventure that works to set the tone for what is to come, with particular value placed on the story of brotherhood. The supernatural element at play as the main plot device is interesting, but it again only works to serve as a teaser for what is lying further down the road for the brothers. Not as gripping as season one, but this short episode does its job.
While no single element of Red Dead Redemption 2 is revolutionary, due to its ambitious scope, it's greater than the sum of its parts. Few single-player experiences excel simultaneously at telling a deep and poignant story, whilst also providing the player with such a huge extent of freedom and possibility.
Tedious, meandering, and needlessly obtuse, Soulblight is far better conceptually than it is in execution. The prospect of uncovering the mysteries of a dying world is gripping enough, but the story is told in such a convoluted manner that forming any sort of narrative attachment is virtually impossible. Not helping matters are the title's poor technical performance on Nintendo Switch and the sheer insufferable nature of its combat. Coupled with a top-down aesthetic that frankly does the gameplay no favours, Soulblight offers little of value despite a relatively interesting premise.
Pillar of Eternity II: Deadfire - Seeker, Slayer, Survivor is a DLC that feels as if it doesn't understand the strengths of the main game. Focusing mainly in okay-ish battles, and throwing role-playing out of the window, it's a hard title to recommend.
Once again, the DLC on offer is just another, very short side-quest that could easily be part of the core game, or at least part of a pack with more of those. The interaction with one of the most interesting characters of Kingdom Come: Deliverance is certainly a plus, but, in the end, that doesn't provide much incentive to try The Amorous Adventures of Bold Sir Hans Capon out.