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The new classes and super villains are excellent, even if the expansion bloats the campaign a little.
Brainhacking will blow your mind, but you'll want to get the cop out of your head by the end.
As close as you can get to an F1 driver's life without being cussed by Sebastian Vettel.
It's like, how much more Nidhogg could this be? And the answer is none. None more Nidhogg.
Like having a drunken conversation with a friend who really loves music, but it's a videogame and good.
Serves up a generous range of play styles, but it's hampered by repetitive levels and a few uninspired design choices.
Nimble, graceful, and original, LawBreakers' movement sets it apart from other FPSes despite a few aesthetic weaknesses.
The turn-based combat isn't the best, but it's a delightfully written RPG absolutely packed with humor.
Hellblade could benefit from more exploration and enemy variety, but it's a powerful portrait of the strength of will over personal demons.
A slight and repetitive but cute farming game, Slime Rancher doesn't quite reach the heights of its sub-genre.
Deep, brutal, and hauntingly atmospheric, The Long Dark is a survival game done right.
A smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters.
A misguided attempt at parody, underpinned by a poor sports game by anyone's standards.
While it succeeds in being a happy, positive game, Dream Daddy's simulation doesn't go far enough.
Pyre's campaign is repetitive and its combat never quite clicks, but a touching and thoughtful story makes it worth sticking through to the end.
Like a board game you play to death then put on the shelf to bring out on special occasions, but with street urchins and priest-stabbing.
Hollow Knight is a new classic, with a dense and detailed world full of secrets to discover.
Deeper and more refined than the original, but there's still room to improve its game.
Slight in form, but deep and consistently satisfying. Nex Machina is a gem of a shooter.
A varied, challenging platformer that's adept at forcing improvisation and punishing mistakes.