PCGamesN's Reviews
Updated systems, fleshed out characters, and, yes, higher fidelity graphics, all mean that this original gangster epic can sit proudly alongside the rest of the family.Kelly Pask
The new World Congress and climate change mirror real-life in that they're partly beyond your control, making them hard to factor into your schemes. The new civs are among the best and most novel in the game, though.
Failbetter continues to revolutionise the RPG - not by burning it all down, but by slipping pages of prose into every crevice it can.Jeremy Peel
Chucklefish's strategy tribute does nothing worse than Advance Wars, and little better - instead, it's exactly what it needs to be to spiritually succeed. It's small, in both character models and design ambition, but it's probably going to be massive. Despicable.
An intricate and highly replayable game that shines across both of its genres, MegaCrit's debut combines a simple premise with near-flawless mechanical execution.Ali Jones
Capcom's remake is a spectacularly gory game that brings a classic in line with horror titles of today, and only at the loss of some of the original's beloved goofiness.Chris Priestman
Rules maintains the series' dual coming-of-age narrative, but often undermines its central pillar of choice.
Easy to master and a campaign full of action movie-worthy missions but the game is let down by frustrating checkpointing and simplistic combat.Julian Benson
My Time at Portia is a gorgeous game with solid crafting mechanics and a mysterious post-apocalyptic tale, but its intriguing story is buried beneath slow pacing and flimsy characters.
Insurgency: Sandstorm is a solid shooter that offers the series' best intense, tactical thrills, but can't help but feel behind the times in both theme and looks.
Just Cause 4 refines everything that made its predecessor great. It's still one of the most generous and bombastic open world games, but its new systems don't progress the sandbox as much as they should.
Robust tactics and elegant design ensure Artifact's often sublime strategy isn't complex. But a lack of long-term goals and a risky monetisation strategy leaves the game's future feeling uncertain.
Fallout 76 isn't to be compared with other Fallouts - it's a spin-off that wants to be something new. Unfortunately, the multiplayer sandbox it tries to be is stagnant and intensely frustrating to play.
Battlefield V delivers the series' finest single-player campaign yet, painting the horror of war from rarely seen perspectives. That tension carries through to the multiplayer, which has been tuned to hammer home your vulnerability in a firefight.
Hitman 2 introduces a wealth of meaningful new toys and systems, generously reshapes the first season with them, and then throws in a couple of sturdy multiplayer modes to boot.
Creative Assembly's art team has outdone itself, building a visual treat that drips with detail. However, Curse of the Vampire Coast's sheen is let down by a one-note campaign.
Sports Interactive has exposed more of the game's workings to players than ever. It feels both fresh and familiar at the same time, while being the best FM has ever played on day one.
Thronebreaker struggles as a card game but excels as a Witcher game due to its rich narrative and excellent, if simple, worldbuilding.
In Blackout, Treyarch has proved the series can still be agile and forward-thinking, while smart changes to Zombies and multiplayer show there's still plenty of life in these old bones.
Odyssey is a better, and certainly bigger, Assassin's Creed game than any before it. The sheer number of moving parts can be intimidating but this is a special adventure that must be savoured.