PC Invasion
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Painfully average in most respects, Balan Wonderworld won't draw much admiration for its contents. Still, it's a competent game that does have its charms, few as they may be.
Narita Boy is among the best Metroidvanias in recent years. Its beautiful world, surprisingly emotional story, and diverse enemy pool will leave you wanting more from its short run time.
If you've ever had dreams of taking over the world with a comical Doomsday Device, then Evil Genius 2: World Domination is the near-perfect game for you to see it happen.
Spacebase Startopia has cutesy and cartoony xenos milling around, but that's all it has going for it. From questionable mission objectives and monotonous micromanagement, to audio hiccups, technical woes, and a lack of direction, it's a simulation of the doldrums of alien life.
Stirring, artistic, and emotionally resonant, Genesis Noir is quite a unique experience. The puzzles can be tedious, but the game makes up for it with gorgeous art direction and sterling creativity.
Dandy Ace is a sensational roguelike that can contend with the very best the genre has to offer. Although gameplay can get a little repetitive, its colorful visuals and well-thought-out combat mechanics more than make up for that. This is a challenging yet fun game that is well worth your time.
A fantastic presentation buoyed by constantly enjoyable, varied gameplay and wonderful level design make It Takes Two a must-play for fans of platformers. And even anyone who's ever wanted to play a Pixar movie.
Conceptually promising, but more of an empty, shoddy mimic than anything else. Fans of the base game have already seen everything this has to offer.
Sanity of Morris will test your sanity with buggy enemies and an inane plot that doesn't make sense. A lot of it doesn't make sense.
While on the short side and not particularly original, Kaze and the Wild Masks is an exceptional 2D platformer filled with well designed, engaging levels and tight, responsive controls.
Endzone: A World Apart shows a much more conventional post-apocalyptic world than Frostpunk, and is also a much more conventional game.
Dogworld can be annoying at times, but it plays well and has an interesting story that makes it worth a playthrough. As long as the crummy bosses don't frustrate you too much.
Adios is brief and mostly concerned with dialogue, but it's a thought-provoking piece of interactive fiction, even if the visual style clashes with the narrative.
The Murder on Eridanos DLC expansion doesn't add too much to the Outer Worlds experience, but it has just enough personality and humor to make it worthwhile.
Undeniably odd, yet constantly willing to be accessible, Mundaun has a lot to offer anyone fond of horror and exploration.
Eximius: Seize the Frontline attempts to implement some interesting ideas and design concepts. However, an array of technical problems and lack of polish hold back what could have been a great title. Perhaps with some more development time, Eximius can eventually fulfill its huge potential.
Pascal's Wager may have been a mobile Souls-like, but don't let that fool you. It's a distinct, enjoyable game in its own right, with a lot of challenges and plenty of characters to master.
Even though the career has been completely redesigned, it doesn't make much sense to nerf all riders before they've left the gate. And though the action on the track is still very solid, there are still plenty of sharp edges that are in need of polish. Especially if you played last year's installment, it may be best to steer clear of this outing.
Total War: Three Kingdoms - Fates Divided is one of the game's weakest DLCs when it comes to narrative events, but it does present a great scenario for a Cao Cao or Yuan Shao campaign. For the most part, though, you're looking at a highly impressive free update. It truly makes the game more refreshing and engaging, thereby also completely overshadowing what the DLC provides.
Despite its dated aesthetics, RetroMania Wrestling can still bring the pain. Unfortunately that struggle translates to issues both in and out of the ring. Sometimes, it's important to consider why design decisions were abandoned in the past, rather than meticulously recreating frustrating mechanics for modern audiences in the name of authenticity.