Twinfinite
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As I moved ever closer to the end, it all started to come together. I was reminded of every struggle, every hardship that had befallen myself and my friends.
Pokemon Sun and Moon does more than just appeal to players’ nostalgia; it harnesses and combines it with new experiences to provide something that feels both familiar and fresh. The new experiences are bursting at the seams with new content and creatures, and it’s undoubtedly one of the best experiences available from the 3DS’ library, and the best Pokemon games to release since the beloved era of Gold and Silver.
Ultimately, it’s difficult to ignore the lacking story and largely dead play areas. If you’re a fan of Dragon Ball in general you’ll find smiles and some fun here, but if you’re looking for an amazing RPG experience, you may want to look elsewhere.
Regardless of the lack of new content, this game was and still is a seriously funny, perhaps underrated title from the PS2 era. The gameplay still feels solid on a fancy new controller, and it’s always going to be an interesting premise, in this case executed well. If you’re looking for a nostalgic way to pass the time, I’d like to think this is the game for you.
The puzzles are very simple; the set-up and plot have all been done before; point-and-click has been done before, but that isn’t the point. The point is that when lovingly-crafted animation, when warm and sharply-written characters and lines of dialogue, and when simple, uncluttered play converge, you’re onto a winner.
If you’re a console gamer and you haven’t played these, then The Collection is an easy one to recommend.
Clocking in at about an hour and a half, episode four did what it had to do to drive the story along without overstaying its welcome. While I would have liked a little more explanation from one of the plot points that was skimmed over way too quickly, Guardian of Gotham was otherwise a prime example of Telltale’s character development and relationship expertise.
Small Radios Big Televisions isn't a bad game by any means, its beautifully animated style, coupled with a synth led soundtrack, creates an amazing environment in which to explore its well-thought-out puzzles and interesting level design. At times though, it just lacks direction.
Overall, Mario Party: Star Rush has some fun and original mini-games, and looks great. Toad Scramble’s new fast-paced simultaneous is enjoyable enough, but it’s too bad it can’t be played online.
Killing Floor 2 is not a perfect game, but the moment to moment gameplay makes up for some of its shortcomings. Most of the classes feel wholly unique from others and being able to level up multiple skills at once allows for experimentation.
Planet Coaster truly is the spiritual successor to the king of tycoon games. You'll have as much of a blast playing it as your park attendees will (hopefully) have riding your rides.
When all was said and done, I was left pleasantly content with what Ubisoft Montreal had accomplished in the two years since the first entry’s release. They managed to retain that core ambition that they had the first time around, but adjusted quite well to the criticisms levied against their project.
It’s great to see how far the games have come in terms of managing all those damn menus, presenting an experience that is true to the source material, and figuring out how to take the combat system and make it fun and fluid. But in the end, it feels a bit too safe.
So much of Tyranny is enveloped in player choice, however the decisions you’ll have to make along the way will probably feel very different than what you may be used to. More often than not, players will be forced into situations where they’ll stare directly into the depths of their own depravity.
Dishonored 2 is the bigger, badder, and bolder version of the original game, thanks to its densely packed world and wonderfully enjoyable mechanics. Even though the experience only has nine main missions, the amount of replayability and exploration offered allows this title to always feel exciting.
Robinson: The Journey was one of my most anticipated VR titles and the final outcome is incredibly disappointing. The control scheme feels like an afterthought, motion sickness plagues the exploration and puzzle-based gameplay, and a number of technical hiccups lead to things taking far longer than they really should or, in some cases, so infuriating you’ll feel like giving up.
2017’s iteration of Football Manager is still the irresistible management sim with a seemingly endless number of statistics to track and players to look after. It offers so much potential for unique stories and is unrivaled in how well it recreates the world of football and management.
As a complete package, Infinite Warfare is a good game. Though I wasn’t sold on the futuristic setting for the campaign, it still showed promise for the future of the franchise when it comes to storytelling and character development.
These additions have been layered on top of a very old chassis, and while they do stave off boredom for a little while, it feels like chugging cheap energy drinks to prolong the inevitable crash. When there are games out there like Rez and Geometry Wars that reinvent that chassis, it’s difficult to play something like Xenoraid and feel… well, much at all.
Think of the most generally “anime” thing you can. Odds are BlazBlue: Central Fiction will come close to or even beat it.