Twinfinite
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SEGA and Crypton have polished the series’ challenging rhythm gameplay over the years, and Future Tone serves as the ultimate package for the most hardcore of fans to prove that they’ve mastered the art of very precise button pushing.
All told, Epic Manager is a great fusion of two genres that I wouldn’t otherwise expect to go together. The complexity of its underlying systems is well-masked by the ease with which players interact with the game, and there’s plenty of replay value with so many different paths to choose from to help your agency succeed. Epic Manager is available now on Steam for a pretty fair $17.99.
Ties That Bind Part II was exactly what was needed following the chaotic events of the first episode. It established the group, laid the foundations for some interesting character dynamics, and ended on a tense closer that has a number of significant consequences attached to it.
Ties That Bind Part I was the perfect way for The Walking Dead: A New Frontier to start. It reintroduced us to grown-up Clementine, provided ample time for us to get to know Javier and the rest of his group, and gave us plenty of moments for us to decide what kind of a guy we wanted him to be.
It may not be beauty that lives in the eye of this one, but Beholder does have some intelligent moral conundrums to levy at you. Unfortunately, the repetition and dull play leave a big hole in the middle where the game’s heart should beat.
It's surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise.
Batman: The Telltale Series was a great first glimpse into Telltale’s darker and more sinister version of this classic universe. Discussing the finale’s ins and outs in any significant detail would take away from the experience that awaits you at the end of this adventure.
If you don’t have a Wii U, Super Mario Maker on 3DS is still a great way to get a never ending stream of interesting Mario levels. If you do have a Wii U, however, you might be better off just sticking with the console version.
All together, Anthology does a masterful job of adding to the existing story without being caught up in what came before. The two pieces of the game’s whole are separate entities tied together by common threads, but capable of standing alone in their own right.
Shadow Tactics: Blades of the Shogun will have you plotting the art of war like a master tactician. You will forge elaborate plans and test them in the fires of a a beautifully realised Edo-period Japan.
Days after meeting them, I still carry these protagonists and their tale in my thoughts, though genDESIGN and SIE Japan Studio have carried them much longer. The Last Guardian's troubled development cycle spans nearly ten years, surviving taxing setbacks and delays in hopes of delivering this story.
Dead Rising 4 evokes much of the same style and quirkiness that the first two games did, but ultimately isn’t able to spread that fun across the entire experience.
When you boil it down to its very core, Nitroplus Blasterz: Heroines Infinite Duel struggles to find its footing in the vast ocean of available fighting titles. There's a fast-paced, casual title to be found here, with a wide roster of uniquely designed, beautifully stylized characters and supporting abilities.
That being said, Let It Die feels pretty damn polished for a game that costs nothing to play. In spite of the terrible menus and potentially broken PVP aspects, Let It Die is still very much a fun roguelike action RPG you can easily sink hours into.
Crystal Rift features some interesting puzzles and may be simple and easy to grasp, but the poor visuals, easily manipulated enemies, limited field of view in standard play, and difficult virtual reality movement means it pales in comparison to the dungeon crawlers of old.
The only problem with the game is that I wanted more of it. Her Majesty’s Spiffing will run you about four hours. Once you reach its end, the game is very clear with the player stating that ‘This story will continue… maybe… if we get enough sales’. Hopefully for the developers, quality of product will lead to quantity of sales, and the adventures of S.P.I.F.F.I.NG are able to continue on.
There are some people that want/expect to do straight up silly tricks, and will find themselves disappointed with Steep. Even those that know what they are getting themselves into might get bored or frustrated with some of Steep’s design choices.
Islands: Non-Places is a game for certain kinds of players, and if you’ve read this review you may well have an idea that it might speak to you; I implore you to go and play it.
Even though the game basically pulls you from one remarkable situation to the next, that is kind of the point, and I really enjoyed my time with Maize. It has that self-aware LucasArts ridiculousness that is wonderfully endearing, and seeing as we’re currently lacking in adventure games, Maize is a welcome breath of fresh air.
All in all, if you’re a big fan of Cities: Skylines, this expansion is one you should at least have on your radar. It increases the difficulty, introduces some pretty long, unique scenarios, and lets you feel like a malevolent god with the ability to just drop a meteor right on the city center, if you wanted to.