Twinfinite
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All together, Anthology does a masterful job of adding to the existing story without being caught up in what came before. The two pieces of the game’s whole are separate entities tied together by common threads, but capable of standing alone in their own right.
Shadow Tactics: Blades of the Shogun will have you plotting the art of war like a master tactician. You will forge elaborate plans and test them in the fires of a a beautifully realised Edo-period Japan.
Days after meeting them, I still carry these protagonists and their tale in my thoughts, though genDESIGN and SIE Japan Studio have carried them much longer. The Last Guardian's troubled development cycle spans nearly ten years, surviving taxing setbacks and delays in hopes of delivering this story.
Dead Rising 4 evokes much of the same style and quirkiness that the first two games did, but ultimately isn’t able to spread that fun across the entire experience.
When you boil it down to its very core, Nitroplus Blasterz: Heroines Infinite Duel struggles to find its footing in the vast ocean of available fighting titles. There's a fast-paced, casual title to be found here, with a wide roster of uniquely designed, beautifully stylized characters and supporting abilities.
That being said, Let It Die feels pretty damn polished for a game that costs nothing to play. In spite of the terrible menus and potentially broken PVP aspects, Let It Die is still very much a fun roguelike action RPG you can easily sink hours into.
Crystal Rift features some interesting puzzles and may be simple and easy to grasp, but the poor visuals, easily manipulated enemies, limited field of view in standard play, and difficult virtual reality movement means it pales in comparison to the dungeon crawlers of old.
The only problem with the game is that I wanted more of it. Her Majesty’s Spiffing will run you about four hours. Once you reach its end, the game is very clear with the player stating that ‘This story will continue… maybe… if we get enough sales’. Hopefully for the developers, quality of product will lead to quantity of sales, and the adventures of S.P.I.F.F.I.NG are able to continue on.
There are some people that want/expect to do straight up silly tricks, and will find themselves disappointed with Steep. Even those that know what they are getting themselves into might get bored or frustrated with some of Steep’s design choices.
Islands: Non-Places is a game for certain kinds of players, and if you’ve read this review you may well have an idea that it might speak to you; I implore you to go and play it.
Even though the game basically pulls you from one remarkable situation to the next, that is kind of the point, and I really enjoyed my time with Maize. It has that self-aware LucasArts ridiculousness that is wonderfully endearing, and seeing as we’re currently lacking in adventure games, Maize is a welcome breath of fresh air.
All in all, if you’re a big fan of Cities: Skylines, this expansion is one you should at least have on your radar. It increases the difficulty, introduces some pretty long, unique scenarios, and lets you feel like a malevolent god with the ability to just drop a meteor right on the city center, if you wanted to.
As I moved ever closer to the end, it all started to come together. I was reminded of every struggle, every hardship that had befallen myself and my friends.
Pokemon Sun and Moon does more than just appeal to players’ nostalgia; it harnesses and combines it with new experiences to provide something that feels both familiar and fresh. The new experiences are bursting at the seams with new content and creatures, and it’s undoubtedly one of the best experiences available from the 3DS’ library, and the best Pokemon games to release since the beloved era of Gold and Silver.
Ultimately, it’s difficult to ignore the lacking story and largely dead play areas. If you’re a fan of Dragon Ball in general you’ll find smiles and some fun here, but if you’re looking for an amazing RPG experience, you may want to look elsewhere.
Regardless of the lack of new content, this game was and still is a seriously funny, perhaps underrated title from the PS2 era. The gameplay still feels solid on a fancy new controller, and it’s always going to be an interesting premise, in this case executed well. If you’re looking for a nostalgic way to pass the time, I’d like to think this is the game for you.
The puzzles are very simple; the set-up and plot have all been done before; point-and-click has been done before, but that isn’t the point. The point is that when lovingly-crafted animation, when warm and sharply-written characters and lines of dialogue, and when simple, uncluttered play converge, you’re onto a winner.
If you’re a console gamer and you haven’t played these, then The Collection is an easy one to recommend.
Clocking in at about an hour and a half, episode four did what it had to do to drive the story along without overstaying its welcome. While I would have liked a little more explanation from one of the plot points that was skimmed over way too quickly, Guardian of Gotham was otherwise a prime example of Telltale’s character development and relationship expertise.
Small Radios Big Televisions isn't a bad game by any means, its beautifully animated style, coupled with a synth led soundtrack, creates an amazing environment in which to explore its well-thought-out puzzles and interesting level design. At times though, it just lacks direction.