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Between the far-reaching scale, the slick and intuitive combat, and the fun of raising heroes through the years, MASSIVE CHALICE brings a whole lot to the table. While each piece may not be strong enough to stand in its genre alone, the combination and way that each plays into the other creates a phenomenally fun experience.
Ultimately, the boiled-down approach of 0rbitalis, both in interactivity and aesthetic, works out pretty well. While struggling through the same level for extended periods gets wearisome, the variety as more levels unlock means plenty of new things to try.
The bottom line, though, is that I did enjoy Schrödinger's Cat and the Raiders of the Lost Quark. Despite some lazy level design, the game's clever wit and vivid, animated design manages to create a unique and somewhat engaging experience.
However, between Trials of Osiris and Prison of Elders, House of Wolves adds new attractions that have Guardians doing things they have never done before in places they have never gone before. Could Bungie have been a little more bold? Sure, and maybe we'll see that in its rumored big expansion late this year.
It is a shining example of what RPGs should be: an experience that makes you believe that you're truly part of a game's world and that you have a very real stake in it. That's exactly what Wild Hunt has achieved here.
Not A Hero is a game that rarely slows down, offers a ton of variety to both primary and secondary missions, and is seeping with beautiful nostalgia. While it's sometimes wearisome trying to get through a single mission that keeps getting you down, when you finally get past that hurdle, there's always something new waiting.
Sym paints a stark picture of the disorder it explores. A simple yet interesting visual style, along with difficult obstacles, helps create a sense of accomplishment when players advance.
In conclusion, Project CARS is a great new entry in the video game racing genre which loses out on pole position by a few tenths of a second. The openly apparent beauty of Project CARS is the first thing that draws you in, with an equally gorgeous driving simulator hiding just below the smooth and silky skin.
All in all even with these issues, The Old Blood is a worthwhile and enjoyable experience. If you run through the whole game in a single 6 hour sitting, prepare to be shunted into what is at its core an Indiana Jones movie, but replacing Indy's trademark bullwhip/fedora combo with a pair of automatic shotguns and cybernetic Rottweilers.
Whether your a fan of the Battlefield series already, or looking for something new to try, you certainly can't go wrong with this one.
Lights, camera, CHROMATIZE!
All in all, Axiom Verge has its moments. Exploration is fun to an extent, and the cavalcade of powerups and weaponry to acquire allows for an ever evolving way to interact with the environment and its hostiles.
Sure Bread has a personality. I am Bread proves that perfectly.
The Consequence's atmosphere was borderline perfection, unfortunately no other element of the game managed to follow suit. No matter how dark and terrifying the game manages to be at a standstill, it just isn't enough to carry the entire expansion to a fulfilling conclusion.
There's no mention of price there or on the game's official site just yet. If it is sold at a low cost though, there's merit in the game as a pick-up-and-play timekiller with some addictive qualities.
Exploring themes of horror, personal relationships, and personal agency, The Charnel House Trilogy weaves a fantastic tale that is well-written, and relatively well-acted. As more and more of the truth started to become clear nearing the game's conclusion, I found myself completely drawn in.
Whether you end comes in 15 minutes or 2 hours, Convoy lets you tell your own story of hardship on the uncaring tarmac of this turbulent world. Whether you face off against a clandestine corporation or pistol-waving loon, your own story has the timeless value that any anecdote can carry.
All in all Shovel Knight is delightful, amusing, and oftentimes challenging. It’s surprisingly deep, with enough secrets and charm to warrant at least one more run through on New Game+. The game controls like a dream, is simple enough to pick up immediately, and knows just when to up the ante to make you a more skillful player over the course of its six to eight hour campaign.
Even more impressive, according to one of the game's trailers, is that the whole affair is the work of one-man developer Ivan Venturi. Fetching a neat $14.
Don't get me wrong, Titan Souls isn't a bad game, it's just noticeably lacking. If players are just looking for tough, often short, battles that involve one hit kills, then this is the perfect game.